Suzanne default rotation values not consistent with the rest of the mesh objects #37936

Closed
opened 2013-12-24 13:54:25 +01:00 by Terry Wallwork · 9 comments

System Information
Operating system and graphics card
Fedora 19 Linux, Intel 64bit, Intel HD 3000
Blender Version
Broken: Blender 2.XX rXXXXXX
Worked: Blender 2.XX rXXXXXX

Short description of error

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

I am using Blender GIT Rev 2013-12-24-18-56-07-3ffba79 on a Fedora 19 Linux Box 64Bit
with and Intal 3000 HD GFX card.

All mesh objects types when added to the 3D Viewport have default rotation values
of 0,0,0.

I noticed that suzanne does not she has a default rotation value of 90,0,0. This
seems at odds with the rest of the objects.

Maybe useful to have suzanne with default rotation of 0,0,0. But still have her standing up.

PS: I previously posted this bug before but I confused the issue by supplying a blend file
which confused the issue with dupli-verts. That post and this one are only about suzanne
default rotation values.

Attached my system-info and a blend file demoing issue.

system-info.txt

SuzanneDefaultRotationInconsistent.blend

**System Information** Operating system and graphics card Fedora 19 Linux, Intel 64bit, Intel HD 3000 **Blender Version** Broken: Blender 2.XX rXXXXXX Worked: Blender 2.XX rXXXXXX **Short description of error** **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps I am using Blender GIT Rev 2013-12-24-18-56-07-3ffba79 on a Fedora 19 Linux Box 64Bit with and Intal 3000 HD GFX card. All mesh objects types when added to the 3D Viewport have default rotation values of 0,0,0. I noticed that suzanne does not she has a default rotation value of 90,0,0. This seems at odds with the rest of the objects. Maybe useful to have suzanne with default rotation of 0,0,0. But still have her standing up. PS: I previously posted this bug before but I confused the issue by supplying a blend file which confused the issue with dupli-verts. That post and this one are only about suzanne default rotation values. Attached my system-info and a blend file demoing issue. [system-info.txt](https://archive.blender.org/developer/F55787/system-info.txt) [SuzanneDefaultRotationInconsistent.blend](https://archive.blender.org/developer/F55788/SuzanneDefaultRotationInconsistent.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @TerryWallwork-1

Added subscriber: @TerryWallwork-1

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges

Added subscriber: @sreich

Added subscriber: @sreich

This annoys me as well.
Attached a simple patch that rotates the mesh during creation, seems simpler than changing the monkey data.
Don't know if I can commit that, so better have someone look at it.
monkey_rotate.patch

This annoys me as well. Attached a simple patch that rotates the mesh during creation, seems simpler than changing the monkey data. Don't know if I can commit that, so better have someone look at it. [monkey_rotate.patch](https://archive.blender.org/developer/F57561/monkey_rotate.patch)

Added subscriber: @WarrenBahler

Added subscriber: @WarrenBahler

this is off topic, but while we're on the subject, shouldn't the monkey be made a manifold mesh ? I don't know how many tutorials and demo's I've seen that add a disclaimer something like "this doesn't work to well because suzanne isn't a closed mesh".

not a big deal but, it seems that the if purpose of the monkey is for test type uses, many test (simulations, modifiers) work best with a manifold mesh; with the exception of the subsurface modifier. but this could be okay with a holding edge or crease.

anybody agree?

this is off topic, but while we're on the subject, shouldn't the monkey be made a manifold mesh ? I don't know how many tutorials and demo's I've seen that add a disclaimer something like "this doesn't work to well because suzanne isn't a closed mesh". not a big deal but, it seems that the if purpose of the monkey is for test type uses, many test (simulations, modifiers) work best with a manifold mesh; with the exception of the subsurface modifier. but this could be okay with a holding edge or crease. anybody agree?

Fixed by 38e683c, closing.

Fixed by 38e683c, closing.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#37936
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