Update and Create Necessary Icons #38093

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opened 2014-01-06 17:06:51 +01:00 by Jonathan Williamson · 22 comments

There are many operators and other interface element across the board that need either updated icons or new icons entirely. Often this is due to duplicate usage of the same icon (such as Render and OpenGL Render).

This is a parent task to begin collecting tasks for necessary icon updates.

Note: we do not currently have an icon designer that's available, and so I've set this to low priority until we're able to give it some real attention. If you wish to take a shot at icons feel free to submit patches for review.

There are many operators and other interface element across the board that need either updated icons or new icons entirely. Often this is due to duplicate usage of the same icon (such as Render and OpenGL Render). This is a parent task to begin collecting tasks for necessary icon updates. **Note:** we do not currently have an icon designer that's available, and so I've set this to low priority until we're able to give it some real attention. If you wish to take a shot at icons feel free to submit patches for review.
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Changed status to: 'Open'

Changed status to: 'Open'
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Member
Added subscribers: @JonathanWilliamson, @brecht, @simonrepp, @PawelLyczkowski-1

#53253 was marked as duplicate of this issue

#53253 was marked as duplicate of this issue
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Added subscriber: @billrey

Added subscriber: @billrey

Added subscriber: @ErickNyanduKabongo

Added subscriber: @ErickNyanduKabongo

May i suggest some brushes icon form xrg81 here https://github.com/xrg81/brushes/tree/master/icons
and PLyczkowski's brushes set for textpaint mode http://blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs/page26 post # 503 ?

May i suggest some brushes icon form xrg81 here https://github.com/xrg81/brushes/tree/master/icons and PLyczkowski's brushes set for textpaint mode http://blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs/page26 post # 503 ?

Added subscriber: @xrg

Added subscriber: @xrg

Added subscriber: @lamoot

Added subscriber: @lamoot

The first subtask would need to be a list of needed icons. It's hard to take a shot at making them without an idea what icons to make in the first place.

The first subtask would need to be a list of needed icons. It's hard to take a shot at making them without an idea what icons to make in the first place.

Added subscriber: @petervaro

Added subscriber: @petervaro

@lamoot I had the same problem, so I created this list myself just as I mentioned to @PawelLyczkowski-1

Probably it would be a better idea to place this table somewhere else, not in a comment like this, because afaik I'm the only one beside the Module Owners who can change it afterwards, however at least we have one now.


These are the Icons have to be done ASAP for the 2.70+ release

Category -> Icon Name Reference Assigned Approved
location and name the same functionality used elsewhere designer status
Object Mode Tabs -> Tools
--- --- --- ---
[TAB]: Tools - - -
Transform -> Translate - @petervaro WIP
Transform -> Rotate - @petervaro WIP
Transform -> Scale - @petervaro WIP
Transform -> Mirror - @petervaro WIP
Edit -> Duplicate - @petervaro WIP
Edit -> Duplicate Linked - @petervaro WIP
Edit -> Join - @petervaro WIP
Edit -> Delete - @petervaro WIP
Edit -> Set Origin -> Geometry to Origin - @petervaro WIP
Edit -> Set Origin -> Origin to Geometry - @petervaro WIP
Edit -> Set Origin -> Origin to 3D Cursor - @petervaro WIP
Edit -> Set Origin -> Origin to Cneter of Mass - @petervaro WIP
Edit -> Smooth - @petervaro WIP
Edit -> Flat - @petervaro WIP
History -> Undo - @petervaro WIP
History -> Redo - @petervaro WIP
History -> Undo History - @petervaro WIP
History -> Repeat Last - @petervaro WIP
History -> (Repeat) History... - @petervaro WIP
Object Mode Tabs -> Create
--- --- --- ---
[TAB]: Create - - -
Mesh -> Plane - - DONE
Mesh -> Cube - - DONE
Mesh -> Circle - - DONE
Mesh -> UV Sphere - - DONE
Mesh -> Ico Sphere - - DONE
Mesh -> Cylinder - - DONE
Mesh -> Cone - - DONE
Mesh -> Torus - - DONE
Curve -> Curve - - DONE
Curve -> Circle - - DONE
Curve -> Path - - DONE
Lamp -> Point - - DONE
Lamp -> Sun - - DONE
Lamp -> Spot - - DONE
Lamp -> Hemi - - DONE
Lamp -> Area - - DONE
Other -> Text - - DONE
Other -> Armature - - DONE
Other -> Lattice - - DONE
Other -> Empty - - DONE
Other -> Camera - - DONE
Object Mode Tabs -> Relations
--- --- --- ---
[TAB]: Relations - - -
Group -> New Group - - -
Group -> Add to Active - - -
Group -> Remove from Group - - -
Parent -> Set - - -
Parent -> Clear - - -
Object Dara -> Link Data - - -
Object Dara -> Make Single User - - -
Linked Objects -> Make Local - - -
Linked Objects -> Make Proxy - - -
Object Mode Tabs -> Animation
--- --- --- ---
[TAB]: Animation - - -
Keyframes -> Insert - - -
Keyframes -> Remove - - -
Motion Paths -> Calculate - - -
Motion Paths -> Clear - - -
Action -> Bake Action - - -
Object Mode Tabs -> Physics
--- --- --- ---
[TAB]: Physics - - -
Add/Remove -> Add Active - - -
Add/Remove -> Add Passive - - -
Add/Remove -> Remove - - -
Object Tools -> Change Shape - - -
Object Tools -> Calculate Mass - - -
Object Tools -> Copy from Active - - -
Object Tools -> Apply Transformation - - -
Object Tools -> Bake To Keyframes - - -
Constraints -> Connect - - -
Object Mode Tabs -> Grease Pencil
--- --- --- ---
[TAB]: Grease Pencil - - -
Draw - - -
Line - - -
Poly - - -
Erase - - -
Measure -> Ruler/Protactor - - -
Edit Mode Tabs -> Tools
--- --- --- ---
[TAB]: Tools Object Mode Tabs -> Tools -> [TAB]: Tools - -
Transform -> Translate Object Mode Tabs -> Tools -> Transform -> Translate - -
Transform -> Rotate Object Mode Tabs -> Tools -> Transform -> Rotate - -
Transform -> Scale Object Mode Tabs -> Tools -> Transform -> Scale - -
Transform -> Shrink/Fatten - @petervaro WIP
Transform -> Push/Pull - @petervaro WIP
Mesh Tools -> Deform -> Slide Edge - @petervaro WIP
Mesh Tools -> Deform -> Vertex - @petervaro WIP
Mesh Tools -> Deform -> Noise - @petervaro WIP
Mesh Tools -> Deform -> Smooth Vertex - @petervaro WIP
Add -> Extrude Region - @petervaro WIP
Add -> Extrude Individual - @petervaro WIP
Add -> Extrude -> Region - @petervaro WIP
Add -> Extrude -> Region (Vertex Normals) - @petervaro WIP
Add -> Extrude -> Individual / Individual Faces - @petervaro WIP
Add -> Extrude -> Edges Only - @petervaro WIP
Add -> Extrude -> Vertices Only - @petervaro WIP
Add -> Subdivide - @petervaro WIP
Add -> Loop Cut and Slide - @petervaro WIP
Add -> Duplicate - @petervaro WIP
Add -> Spin - @petervaro WIP
Add -> Screw - @petervaro WIP
Add -> Knife - @petervaro WIP
Add -> Select - @petervaro WIP
Add -> Kinfe Project - @petervaro WIP
Add -> Bisect - @petervaro WIP
Remove -> Delete -> Vertices - @petervaro WIP
Remove -> Delete -> Edges - @petervaro WIP
Remove -> Delete -> Faces - @petervaro WIP
Remove -> Delete -> Only Edges & Faces - @petervaro WIP
Remove -> Delete -> Only Faces - @petervaro WIP
Remove -> Delete -> Dissolve Vertices - @petervaro WIP
Remove -> Delete -> Dissolve Edges - @petervaro WIP
Remove -> Delete -> Dissolve Faces - @petervaro WIP
Remove -> Delete -> Limited Dissolve - @petervaro WIP
Remove -> Delete -> Edge Collapse - @petervaro WIP
Remove -> Delete -> Edge Loop - @petervaro WIP
Remove -> Merge -> At First - @petervaro WIP
Remove -> Merge -> At Last - @petervaro WIP
Remove -> Merge -> At Center - @petervaro WIP
Remove -> Merge -> At Cursor - @petervaro WIP
Remove -> Merge -> Collapse - @petervaro WIP
Remove -> Remove Doubles - @petervaro WIP
Repeat -> Repeat Last - - -
Repeat -> (Repeat) History... Object Mode Tabs -> Tools -> History -> History... - -
Edit Mode Tabs -> Create
--- --- --- ---
[TAB]: Create Object Mode Tabs -> Create -> [TAB]: Create - -
Primitives -> Plane Object Mode Tabs -> Create -> Mesh -> Plane - DONE
Primitives -> Cube Object Mode Tabs -> Create -> Mesh -> Cube - DONE
Primitives -> Circle Object Mode Tabs -> Create -> Mesh -> Circle - DONE
Primitives -> UV Sphere Object Mode Tabs -> Create -> Mesh -> UV Sphere - DONE
Primitives -> Ico Sphere Object Mode Tabs -> Create -> Mesh -> Ico Sphere - DONE
Primitives -> Cylinder Object Mode Tabs -> Create -> Mesh -> Cylinder - DONE
Primitives -> Cone Object Mode Tabs -> Create -> Mesh -> Cone - DONE
Primitives -> Torus Object Mode Tabs -> Create -> Mesh -> Torus - DONE
Special -> Grid - - DONE
Special -> Monkey - - DONE
Edit Mode Tabs -> Shading / UV
--- --- --- ---
[TAB]: Shading / UV - - -
Shading -> Shading -> Smooth Object Mode Tabs -> Tools -> Edit -> Shading -> Smooth - -
Shading -> Shading -> Flat Object Mode Tabs -> Tools -> Edit -> Shading -> Flat - -
Shading -> Normals -> Recalculate - - -
Shading -> Normals -> Flip Direction - - -
UVs -> UV Mapping -> Unwrap -> Unwrap - - -
UVs -> UV Mapping -> Unwrap -> Smart UV Project - - -
UVs -> UV Mapping -> Unwrap -> Lightmap Pack - - -
UVs -> UV Mapping -> Unwrap -> Follow Active Quads - - -
UVs -> UV Mapping -> Unwrap -> Cube Projection - - -
UVs -> UV Mapping -> Unwrap -> Cylinder Projection - - -
UVs -> UV Mapping -> Unwrap -> Sphere Projection - - -
UVs -> UV Mapping -> Unwrap -> Project from View - - -
UVs -> UV Mapping -> Unwrap -> Project from View (Bounds) - - -
UVs -> UV Mapping -> Unwrap -> Reset - - -
UVs -> UV Mapping -> Mark Seam - - -
UVs -> UV Mapping -> Clear Seam - - -
Edit Mode Tabs -> Grease Pencil
--- --- --- ---
[TAB]: Grease Pencil Object Mode Tabs -> Grease Pencil -> [TAB]: Grease Pencil - -
Draw Object Mode Tabs -> Grease Pencil -> Draw - -
Line Object Mode Tabs -> Grease Pencil -> Line - -
Poly Object Mode Tabs -> Grease Pencil -> Poly - -
Erase Object Mode Tabs -> Grease Pencil -> Erase - -
Measure -> Ruler/Protactor Object Mode Tabs -> Grease Pencil -> Measure -> Ruler/Protactor - -
@lamoot I had the same problem, so I created this list myself just as I mentioned to @PawelLyczkowski-1 Probably it would be a better idea to place this table somewhere else, not in a comment like this, because afaik I'm the only one beside the Module Owners who can change it afterwards, however at least we have one now. - - - # These are the Icons have to be done ASAP for the 2.70+ release | Category -> Icon Name | Reference | Assigned | Approved | |---|---|---|---| | *location and name* | *the same functionality used elsewhere* | *designer* | *status* | | Object Mode Tabs -> Tools | |---|---|---|---| | [TAB]: **Tools** | - | - | - | | Transform -> **Translate** | - | @petervaro | *WIP* | | Transform -> **Rotate** | - | @petervaro | *WIP* | | Transform -> **Scale** | - | @petervaro | *WIP* | | Transform -> **Mirror** | - | @petervaro | *WIP* | | Edit -> **Duplicate** | - | @petervaro | *WIP* | | Edit -> **Duplicate Linked** | - | @petervaro | *WIP* | | Edit -> **Join** | - | @petervaro | *WIP* | | Edit -> **Delete** | - | @petervaro | *WIP* | | Edit -> Set Origin -> **Geometry to Origin** | - | @petervaro | *WIP* | | Edit -> Set Origin -> **Origin to Geometry** | - | @petervaro | *WIP* | | Edit -> Set Origin -> **Origin to 3D Cursor** | - | @petervaro | *WIP* | | Edit -> Set Origin -> **Origin to Cneter of Mass** | - | @petervaro | *WIP* | | Edit -> **Smooth** | - | @petervaro | *WIP* | | Edit -> **Flat** | - | @petervaro | *WIP* | | History -> **Undo** | - | @petervaro | *WIP* | | History -> **Redo** | - | @petervaro | *WIP* | | History -> **Undo History** | - | @petervaro | *WIP* | | History -> **Repeat Last** | - | @petervaro | *WIP* | | History -> **(Repeat) History...** | - | @petervaro | *WIP* | | Object Mode Tabs -> Create | |---|---|---|---| | [TAB]: **Create** | - | - | - | | Mesh -> **Plane** | - | - | **DONE** | | Mesh -> **Cube** | - | - | **DONE** | | Mesh -> **Circle** | - | - | **DONE** | | Mesh -> **UV Sphere** | - | - | **DONE** | | Mesh -> **Ico Sphere** | - | - | **DONE** | | Mesh -> **Cylinder** | - | - | **DONE** | | Mesh -> **Cone** | - | - | **DONE** | | Mesh -> **Torus** | - | - | **DONE** | | Curve -> **Curve** | - | - | **DONE** | | Curve -> **Circle** | - | - | **DONE** | | Curve -> **Path** | - | - | **DONE** | | Lamp -> **Point** | - | - | **DONE** | | Lamp -> **Sun** | - | - | **DONE** | | Lamp -> **Spot** | - | - | **DONE** | | Lamp -> **Hemi** | - | - | **DONE** | | Lamp -> **Area** | - | - | **DONE** | | Other -> **Text** | - | - | **DONE** | | Other -> **Armature** | - | - | **DONE** | | Other -> **Lattice** | - | - | **DONE** | | Other -> **Empty** | - | - | **DONE** | | Other -> **Camera** | - | - | **DONE** | | Object Mode Tabs -> Relations | |---|---|---|---| | [TAB]: **Relations** | - | - | - | | Group -> **New Group** | - | - | - | | Group -> **Add to Active** | - | - | - | | Group -> **Remove from Group** | - | - | - | | Parent -> **Set** | - | - | - | | Parent -> **Clear** | - | - | - | | Object Dara -> **Link Data** | - | - | - | | Object Dara -> **Make Single User** | - | - | - | | Linked Objects -> **Make Local** | - | - | - | | Linked Objects -> **Make Proxy** | - | - | - | | Object Mode Tabs -> Animation | |---|---|---|---| | [TAB]: **Animation** | - | - | - | | Keyframes -> **Insert** | - | - | - | | Keyframes -> **Remove** | - | - | - | | Motion Paths -> **Calculate** | - | - | - | | Motion Paths -> **Clear** | - | - | - | | Action -> **Bake Action** | - | - | - | | Object Mode Tabs -> Physics | |---|---|---|---| | [TAB]: **Physics** | - | - | - | | Add/Remove -> **Add Active** | - | - | - | | Add/Remove -> **Add Passive** | - | - | - | | Add/Remove -> **Remove** | - | - | - | | Object Tools -> **Change Shape** | - | - | - | | Object Tools -> **Calculate Mass** | - | - | - | | Object Tools -> **Copy from Active** | - | - | - | | Object Tools -> **Apply Transformation** | - | - | - | | Object Tools -> **Bake To Keyframes** | - | - | - | | Constraints -> **Connect** | - | - | - | | Object Mode Tabs -> Grease Pencil | |---|---|---|---| | [TAB]: **Grease Pencil** | - | - | - | | **Draw** | - | - | - | | **Line** | - | - | - | | **Poly** | - | - | - | | **Erase** | - | - | - | | Measure -> **Ruler/Protactor** | - | - | - | | Edit Mode Tabs -> Tools | |---|---|---|---| | [TAB]: **Tools** | *Object Mode Tabs -> Tools -> [TAB]: **Tools*** | - | - | | Transform -> **Translate** | *Object Mode Tabs -> Tools -> Transform -> **Translate*** | - | - | | Transform -> **Rotate** | *Object Mode Tabs -> Tools -> Transform -> **Rotate*** | - | - | | Transform -> **Scale** | *Object Mode Tabs -> Tools -> Transform -> **Scale*** | - | - | | Transform -> **Shrink/Fatten** | - | @petervaro | *WIP* | | Transform -> **Push/Pull** | - | @petervaro | *WIP* | | Mesh Tools -> Deform -> **Slide Edge** | - | @petervaro | *WIP* | | Mesh Tools -> Deform -> **Vertex** | - | @petervaro | *WIP* | | Mesh Tools -> Deform -> **Noise** | - | @petervaro | *WIP* | | Mesh Tools -> Deform -> **Smooth Vertex** | - | @petervaro | *WIP* | | Add -> **Extrude Region** | - | @petervaro | *WIP* | | Add -> **Extrude Individual** | - | @petervaro | *WIP* | | Add -> Extrude -> **Region** | - | @petervaro | *WIP* | | Add -> Extrude -> **Region (Vertex Normals)** | - | @petervaro | *WIP* | | Add -> Extrude -> **Individual / Individual Faces** | - | @petervaro | *WIP* | | Add -> Extrude -> **Edges Only** | - | @petervaro | *WIP* | | Add -> Extrude -> **Vertices Only** | - | @petervaro | *WIP* | | Add -> **Subdivide** | - | @petervaro | *WIP* | | Add -> **Loop Cut and Slide** | - | @petervaro | *WIP* | | Add -> **Duplicate** | - | @petervaro | *WIP* | | Add -> **Spin** | - | @petervaro | *WIP* | | Add -> **Screw** | - | @petervaro | *WIP* | | Add -> **Knife** | - | @petervaro | *WIP* | | Add -> **Select** | - | @petervaro | *WIP* | | Add -> **Kinfe Project** | - | @petervaro | *WIP* | | Add -> **Bisect** | - | @petervaro | *WIP* | | Remove -> Delete -> **Vertices** | - | @petervaro | *WIP* | | Remove -> Delete -> **Edges** | - | @petervaro | *WIP* | | Remove -> Delete -> **Faces** | - | @petervaro | *WIP* | | Remove -> Delete -> **Only Edges & Faces** | - | @petervaro | *WIP* | | Remove -> Delete -> **Only Faces** | - | @petervaro | *WIP* | | Remove -> Delete -> **Dissolve Vertices** | - | @petervaro | *WIP* | | Remove -> Delete -> **Dissolve Edges** | - | @petervaro | *WIP* | | Remove -> Delete -> **Dissolve Faces** | - | @petervaro | *WIP* | | Remove -> Delete -> **Limited Dissolve** | - | @petervaro | *WIP* | | Remove -> Delete -> **Edge Collapse** | - | @petervaro | *WIP* | | Remove -> Delete -> **Edge Loop** | - | @petervaro | *WIP* | | Remove -> Merge -> **At First** | - | @petervaro | *WIP* | | Remove -> Merge -> **At Last** | - | @petervaro | *WIP* | | Remove -> Merge -> **At Center** | - | @petervaro | *WIP* | | Remove -> Merge -> **At Cursor** | - | @petervaro | *WIP* | | Remove -> Merge -> **Collapse** | - | @petervaro | *WIP* | | Remove -> **Remove Doubles** | - | @petervaro | *WIP* | | Repeat -> **Repeat Last** | - | - | - | | Repeat -> **(Repeat) History...** | *Object Mode Tabs -> Tools -> History -> **History...*** | - | - | | Edit Mode Tabs -> Create | |---|---|---|---| | [TAB]: **Create** | *Object Mode Tabs -> Create -> [TAB]: **Create*** | - | - | | Primitives -> **Plane** | *Object Mode Tabs -> Create -> Mesh -> **Plane*** | - | **DONE** | | Primitives -> **Cube** | *Object Mode Tabs -> Create -> Mesh -> **Cube*** | - | **DONE** | | Primitives -> **Circle** | *Object Mode Tabs -> Create -> Mesh -> **Circle*** | - | **DONE** | | Primitives -> **UV Sphere** | *Object Mode Tabs -> Create -> Mesh -> **UV Sphere*** | - | **DONE** | | Primitives -> **Ico Sphere** | *Object Mode Tabs -> Create -> Mesh -> **Ico Sphere*** | - | **DONE** | | Primitives -> **Cylinder** | *Object Mode Tabs -> Create -> Mesh -> **Cylinder*** | - | **DONE** | | Primitives -> **Cone** | *Object Mode Tabs -> Create -> Mesh -> **Cone*** | - | **DONE** | | Primitives -> **Torus** | *Object Mode Tabs -> Create -> Mesh -> **Torus*** | - | **DONE** | | Special -> **Grid** | - | - | **DONE** | | Special -> **Monkey** | - | - | **DONE** | | Edit Mode Tabs -> Shading / UV | |---|---|---|---| | [TAB]: **Shading / UV** | - | - | - | | Shading -> Shading -> **Smooth** | *Object Mode Tabs -> Tools -> Edit -> Shading -> **Smooth*** | - | - | | Shading -> Shading -> **Flat** | *Object Mode Tabs -> Tools -> Edit -> Shading -> **Flat*** | - | - | | Shading -> Normals -> **Recalculate** | - | - | - | | Shading -> Normals -> **Flip Direction** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Unwrap** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Smart UV Project** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Lightmap Pack** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Follow Active Quads** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Cube Projection** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Cylinder Projection** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Sphere Projection** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Project from View** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Project from View (Bounds)** | - | - | - | | UVs -> UV Mapping -> Unwrap -> **Reset** | - | - | - | | UVs -> UV Mapping -> **Mark Seam** | - | - | - | | UVs -> UV Mapping -> **Clear Seam** | - | - | - | | Edit Mode Tabs -> Grease Pencil | |---|---|---|---| | [TAB]: **Grease Pencil** | *Object Mode Tabs -> Grease Pencil -> [TAB]: **Grease Pencil*** | - | - | | **Draw** | *Object Mode Tabs -> Grease Pencil -> **Draw*** | - | - | | **Line** | *Object Mode Tabs -> Grease Pencil -> **Line*** | - | - | | **Poly** | *Object Mode Tabs -> Grease Pencil -> **Poly*** | - | - | | **Erase** | *Object Mode Tabs -> Grease Pencil -> **Erase*** | - | - | | Measure -> **Ruler/Protactor** | *Object Mode Tabs -> Grease Pencil -> Measure -> **Ruler/Protactor*** | - | - |
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This is a great list @petevaro! I think what would be best is to split this table up into relevant sections per task.

For example, one task and one table for:

  • Edit Mode Toolbar: Tools tab
  • Object Mode Toolbar: Relations tab

Delete Menu

And so on.

This is a great list @petevaro! I think what would be best is to split this table up into relevant sections per task. For example, one task and one table for: - Edit Mode Toolbar: Tools tab - Object Mode Toolbar: Relations tab # Delete Menu And so on.

Thank you @JonathanWilliamson! Next time I update this list (hopefully tomorrow) I will split it into sections just as you mentioned.

BTW I thought about this when I created the table but the different segments are going to have different widths, that's why I unified the table into one :)

Thank you @JonathanWilliamson! Next time I update this list (hopefully tomorrow) I will split it into sections just as you mentioned. *BTW I thought about this when I created the table but the different segments are going to have different widths, that's why I unified the table into one :)*

Added subscriber: @Januz

Added subscriber: @Januz

Added subscriber: @rulkens

Added subscriber: @rulkens

Added subscriber: @DanielLussier

Added subscriber: @DanielLussier

Just a comment on an existing icon.
The modifier icon for 'particle system' and 'particle instance' are the same.
What I propose would be for particle instance the use of a colour for the the main star and darkening a bit the 3 others.
I don't know if it's going to work I'll try do attach the modified files.
This one is an svg file taken from the original file with the 3 small stars desaturated and the big one saturated blue.
Particle_instance.svg
The second one has the 3 small stars shaded darker.
Particle_instance_dark.svg
Hope this works if not here are the pngs.
Particle_Instance.png

Particle_Instance_dark.png

Just a comment on an existing icon. The modifier icon for 'particle system' and 'particle instance' are the same. What I propose would be for particle instance the use of a colour for the the main star and darkening a bit the 3 others. I don't know if it's going to work I'll try do attach the modified files. This one is an svg file taken from the original file with the 3 small stars desaturated and the big one saturated blue. ![Particle_instance.svg](https://archive.blender.org/developer/F79012/Particle_instance.svg) The second one has the 3 small stars shaded darker. ![Particle_instance_dark.svg](https://archive.blender.org/developer/F79017/Particle_instance_dark.svg) Hope this works if not here are the pngs. ![Particle_Instance.png](https://archive.blender.org/developer/F79018/Particle_Instance.png) ![Particle_Instance_dark.png](https://archive.blender.org/developer/F79020/Particle_Instance_dark.png)

Added subscriber: @JustasIngelevicius

Added subscriber: @JustasIngelevicius

Added subscribers: @Piton812, @VukGardasevic, @JulianEisel

Added subscribers: @Piton812, @VukGardasevic, @JulianEisel

#53253 mentions a duplicate icon for Snap onto itself and Limit selection to visible buttons in the 3D view header.

#53253 mentions a duplicate icon for `Snap onto itself` and `Limit selection to visible` buttons in the 3D view header.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2018-10-31 11:21:56 +01:00

Archiving old task, outdated due to new icons and tool system in 2.8.

Archiving old task, outdated due to new icons and tool system in 2.8.
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Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
12 Participants
Notifications
Due Date
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Dependencies

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Reference: blender/blender#38093
No description provided.