Hang on trying to write crash report #38116
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Reference: blender/blender#38116
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System Information
Debian Unstable AMD64, Intel Core i7 with HD4000 graphics
Blender Version
Broken: 2.69.8 built from a Git update just a few hours ago.
Description of error
The enclosed file causes Blender to hang trying to open it.
I was hitting a crash when trying to merge needless duplicates of object data on some mesh objects. In an effort to pin down the minimum
.blend
file that would reproduce the error, I ended up creating the enclosed file mesh_users_crash.blend, that seems to trigger a hang immediately you try to open it.Actually it looks like Blender crashes, tries to write a crash dump, and hangs. I see the message “Writing: /tmp/mesh_users_crash.crash.txt” appear in the terminal window I launched it from, then no further response. There is no file
/tmp/mesh_users_crash.crash.txt
, so presumably it never got as far as opening the file for writing.Changed status to: 'Open'
Added subscriber: @ldo
#38109 was marked as duplicate of this issue
Added subscriber: @JoshuaLeung
No crash here on Windows 64-bit (mingw64), build
7647a2b
To allow normal debugging via GDB, run blender with the --disable-crash-handler flag
I rebuilt with GDB, it now succeeds in opening the file without a crash.
However, I then tried linking all the Manhole Cover.nnn objects to the single Manhole Cover mesh (to get rid of the duplicate Manhole Cover.nnn meshes). After about doing one or two, it crashes. A backtrace is enclosed crash_backtrace.txt. The key message seems to be “free(): invalid next size (normal)”.
This is very much the same heisenbug i was fighting two days already. Assigning to self for now, this could give some clues to me.
Let me know if there are any further tests I can do.
Just to recap, the story so far:
I did a production build from a recent commit from just a few minutes ago (ff98be), launched it with no command-line options, did a Load Factory Settings, then tried to load the above problem file F63636, whereupon it hung. In the terminal window, the last message was “Writing: /tmp/mesh_users_crash.crash.txt”. There was no such file.
If I relaunched the same build with the ##--disable-crash-handler## option, it manages to load the file. Then I tried selecting each of the “Manhole Cover.nnn” mesh objects, and changing the mesh datablock to the one named “Manhole Cover” instead of “Manhole Cover.nnn”, where it wasn’t already so linked. After doing no more than one or two of these, Blender crashes.
If I make a build from 7025a1, I can do all the above just fine.
In case it might be relevant, here is some info on my GCC version:
ldo@theon:blender> gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.8/lto-wrapper
Target: x86_64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 4.8.2-10' --with-bugurl=file:///usr/share/doc/gcc-4.8/README.Bugs --enable-languages=c,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.8 --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.8 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --disable-libmudflap --enable-plugin --with-system-zlib --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64/jre --enable-java-home --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64 --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-4.8-amd64 --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --enable-objc-gc --enable-multiarch --with-arch-32=i586 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu
Thread model: posix
gcc version 4.8.2 (Debian 4.8.2-10)
The actual issue is not about hung when gathering crash report, it is not controlled by blender actually and it might work really unpredictable depending on how much corrupted the memory is.
Actual issue is why blender crashes. And this is to be solved.
Added subscribers: @zanqdo, @brecht, @Sergey, @mont29, @ideasman42
◀ Merged tasks: #38109.
This issue was referenced by blender/blender-addons-contrib@e9fb4299eb
This issue was referenced by
e9fb4299eb
Changed status from 'Open' to: 'Resolved'
Closed by commit
e9fb4299eb
.