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Eye icon for viewport visibility does not work in rendered mode for internal.
Closed, ResolvedPublic


System Information
Operating system and graphics card
win64 i7 gtx titan

Blender Version
Broken: 2.69.9 6cd132b

Short description of error
Eye icon for viewport visibility does not work in rendered mode for internal.

Exact steps for others to reproduce the error
Default scene, blender internal, switch to rendered viewport mode. Try to disable the Cube.
It doesn't work, the eye icon does nothing. The Rendered icon toggle viewport visibility though.

Event Timeline

Maverick (maverick) raised the priority of this task from to 90.
Maverick (maverick) updated the task description. (Show Details)
Maverick (maverick) edited a custom field.
Thomas Dinges (dingto) lowered the priority of this task from 90 to 50.Jan 22 2014, 2:56 PM

Well, this is how it has always worked and was intended as far as I know. For Cycles I decided to use viewport visibility by default and add an option to use render visibility by selecting to render according to the active render layer. But there is no such option for Blender Internal and I don't want to spend the time to implement it.

I can easily change it to always use viewport visibility but I don't know if that's better.

If changing it means to use the eye icon for viewport while the camera icon works for rendering (F12) then that is fine.
I hope this won't affect baking since it uses the Render icon as well afaik.

Oh, so there is just one option for BI..
Then just leave it like this..It would be even more confusing for rendering.
Too bad. Once Cycles supports baking it would not matter anyway.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Resolved.Jan 22 2014, 4:43 PM

Closed by commit rB162d6c73e3d0.

No, it's about what's best for some people's workflow, some might want to see render visibility in the viewport and others viewport visibility. Anyway I changed it now to use viewport visibility, we'll see if someone complains about this because their workflow relied on it.

Viewport visibility is used to optimize viewport performance on heavy scenes. Same idea is used on the modifiers.
So now it will render (F12) what is visible in the viewport !? Or this just affects rendered mode ?

It only affects viewport rendered draw mode.

Committed d81f492d08e6 to bring back the previous behavior that rendered viewport always uses render visibility, because 162d6c73e3d0 caused some problems. For example, mesh deform cage is drawn as a solid/textured mesh (not a wireframe mesh) and its unnecessary surfaces and shadows mess up the preview.

We need more discussion about the way to take viewport visibility into account.

I find it confusing that object visibility in the viewport rendering behaves different to the real rendering.
In my opinion it would make much more sense if object visibility would behave the same in viewport and final rendering.