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Crash with Shader Node Group with missing datablock, only in "Material" viewport shading.
Closed, ResolvedPublic


Tested in:
Windows 7 64 + Nvidia GTX560 + Official 2.69
Linux 32 (Ubuntu) + Intel 945GM + Official 2.69

I discovered this while doing python scripting. In some cases I didn't expect, my script ended up creating an empty Shader Node group (having "missing data block"). Seems this is not a problem but it crashes when having the material with that empty group in "Material" shading mode only.

Steps to reproduce the issue:

*Open the attached blend file, and change viewport shading mode to "material". Blender crashes. No log seems to be output in Windows tmp directory.
*The python code in the blend file is the one that generates the corrupted material.

Event Timeline

Sebastian Brachi (brachi) raised the priority of this task from to 90.
Sebastian Brachi (brachi) updated the task description. (Show Details)
Sebastian Brachi (brachi) edited a custom field.
Lukas Toenne (lukastoenne) changed the task status from Unknown Status to Resolved.Jan 27 2014, 12:32 PM

Closed by commit rB21c56f754fd6.