Adding/removing force fields doesn't invalidate simulation caches #38442
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Reference: blender/blender#38442
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System Information
Ubuntu 12.04
ATI FLGRX
Blender Version
Broken: 2.69
7c9b106
Worked: never (ifaik...)
Short description of error
Force fields and Rigid bodies are not properly updated. Sometimes the order buttons are clicked does matter, and rigid bodies don't always react to force fields.
I have noticed manly 3 issues (that I name "Ghost force", "Delayed force" and "Unsensitive rigid body"), reported below.
Exact steps for others to reproduce the error
Glitchy_rb_force.blend
1°) Ghost force :
It seems like rigid body world is not updated when 'Force Field' is clicked on :
If you update the rigid body wold ( e.g. adding/enabeling/deleting/disabeling a rigid body), forces will act properly again.
2°) Delayed force :
3°) Unsensitive rigid body :
2°+3°bis) Unsensitive rigid body (bis) or delayed force (bis) :
But it seems like it moves because of the '2°) Delayed Force' effect ; when you change force strength or add rigid body, Cube.001 gets stuck again.
Changed status to: 'Open'
Added subscriber: @tchirac
Added subscriber: @Sergey
No idea why it was assigned to me. I don't usually deal with rigid bodies.
Added subscriber: @sreich
On the other hand, @sreich do you mind looking into the issue? :)
Force fields and Rigid body uncompatibilitiesto Adding/removing force fields doesn't invalidate simulation cachesit's actually a general problem with simulations, changes to force fields don't always invalidate the cache.
Lukas, remember you've been doing some changes in force fields+depsgraph. Is the issue solved now? If not, guess we'd better to move it to TODO as a part of Gooseberry project.
Changed status from 'Open' to: 'Archived'
Closed as a Gooseberry TODO.