Cell Fracture Makes Invalid Mesh For Rigid Body #38481
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Reference: blender/blender-addons#38481
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System Information
Windows 7 8GB
nVidia 460gtx
Blender Version
Broken: 2.69 hash:6a2c467
Worked: (optional)
Short description of error
Cell Fracture makes invalid mesh.
Exact steps for others to reproduce the error
Subdivide the default cube 10 times.
Run Cell fracture on the cube with at least one level of recursion.
After it is complete, select all the shards and click Add Active under the Physics Tool TAB.
ERROR: Can't create Rigid Body from mesh with no polygons.
Cell fracture should not make an object with no polygons.
Or Add Active should simply skip invalid objects.
Now I am faced with selecting each shard 1-by-1 and Clicking Add Active...woe is me...
Changed status to: 'Open'
Added subscriber: @AtomP
I am attaching a screen shot of me Cell Fracture settings.
Added subscribers: @ideasman42, @Sergey
@ideasman42, this one is for you! :)
Added subscriber: @ThomasDinges
Added subscriber: @EjnerFergo
@AtomP
Following your steps- [x] and playing the animation, when the cube/shards falls I get a single vertex left hanging. Simply selecting and deleting this vertex "fixes" the issue. I don't understand why you would select every shard individually to make them active?
Added subscriber: @Blendify
Added subscriber: @JulianEisel
Doesn't look like this uses any C-backend, only Python afaics?
Added subscriber: @BrendonMurphy
Changed status from 'Open' to: 'Resolved'
closing as resolved, issue no longer returns errors.