Cell Fracture Makes Invalid Mesh For Rigid Body #38481

Closed
opened 2014-02-04 16:17:40 +01:00 by Atomic · 14 comments

System Information
Windows 7 8GB
nVidia 460gtx

Blender Version
Broken: 2.69 hash:6a2c467
Worked: (optional)

Short description of error
Cell Fracture makes invalid mesh.

Exact steps for others to reproduce the error
Subdivide the default cube 10 times.
Run Cell fracture on the cube with at least one level of recursion.
After it is complete, select all the shards and click Add Active under the Physics Tool TAB.

ERROR: Can't create Rigid Body from mesh with no polygons.

Cell fracture should not make an object with no polygons.
Or Add Active should simply skip invalid objects.

Now I am faced with selecting each shard 1-by-1 and Clicking Add Active...woe is me...

**System Information** Windows 7 8GB nVidia 460gtx **Blender Version** Broken: 2.69 hash:6a2c467 Worked: (optional) **Short description of error** Cell Fracture makes invalid mesh. **Exact steps for others to reproduce the error** Subdivide the default cube 10 times. Run Cell fracture on the cube with at least one level of recursion. After it is complete, select all the shards and click Add Active under the Physics Tool TAB. ERROR: Can't create Rigid Body from mesh with no polygons. Cell fracture should not make an object with no polygons. Or Add Active should simply skip invalid objects. Now I am faced with selecting each shard 1-by-1 and Clicking Add Active...woe is me...
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AtomP

Added subscriber: @AtomP
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I am attaching a screen shot of me Cell Fracture settings.Screen_shot_2014-02-04_at_10.18.24_AM.png

I am attaching a screen shot of me Cell Fracture settings.![Screen_shot_2014-02-04_at_10.18.24_AM.png](https://archive.blender.org/developer/F75967/Screen_shot_2014-02-04_at_10.18.24_AM.png)
Campbell Barton was assigned by Sergey Sharybin 2014-02-06 09:55:12 +01:00

Added subscribers: @ideasman42, @Sergey

Added subscribers: @ideasman42, @Sergey

@ideasman42, this one is for you! :)

@ideasman42, this one is for you! :)

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges

Added subscriber: @EjnerFergo

Added subscriber: @EjnerFergo

@AtomP
Following your steps- [x] and playing the animation, when the cube/shards falls I get a single vertex left hanging. Simply selecting and deleting this vertex "fixes" the issue. I don't understand why you would select every shard individually to make them active?

  • I've had this happen many times when using cell fracture + RBD, and just fix it by manually deleting the leftover vertices. Of course it would be nice if the cell fracture script could automatically delete these disconnected vertices/edges, but other than that the RBD tool does its job.
@AtomP Following your steps- [x] and playing the animation, when the cube/shards falls I get a single vertex left hanging. Simply selecting and deleting this vertex "fixes" the issue. I don't understand why you would select every shard individually to make them active? - [x] I've had this happen many times when using cell fracture + RBD, and just fix it by manually deleting the leftover vertices. Of course it would be nice if the cell fracture script could automatically delete these disconnected vertices/edges, but other than that the RBD tool does its job.
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Added subscriber: @Blendify

Added subscriber: @Blendify
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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Doesn't look like this uses any C-backend, only Python afaics?

Doesn't look like this uses any C-backend, only Python afaics?
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Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

closing as resolved, issue no longer returns errors.

closing as resolved, issue no longer returns errors.
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Reference: blender/blender-addons#38481
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