Adding two planes != separating two faces of a cube? (boolean modifier) #38797
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Reference: blender/blender#38797
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System Information
Archlinux
Nvidia GTX 460
Blender Version
Broken: 10f4c26 (2.7 RC)
Short description of error
Creating a boolean modifier setup with two planes boolean joined subtracting from a cylinder (see http://blender.stackexchange.com/a/7285/599 for context) does not give the same result when created different ways. Using a cube gives the expected result, while directly adding planes does not.
Exact steps for others to reproduce the error
In the attached .blend boolean_plane_v_cube.blend:
Exact setup steps:
For planes:
For cube:
Changed status to: 'Open'
Added subscriber: @gandalf3
Changed status from 'Open' to: 'Archived'
In this case face normals matter to determine what is inside or outside, since that cannot be determined automatically from a non-closed mesh.
Added subscriber: @brecht
@brecht But the shouldn't the result be the same? I don't understand how the method used to create the planes could affect it, as the objects/normals seem identical in the end (to me, anyway)..
Changed status from 'Archived' to: 'Open'
Added subscriber: @Sergey
I closed this one too fast, will let @Sergey have a look.
Changed status from 'Open' to: 'Archived'
Your two ways of creating the operand doesn't match really. You're adding rotation to the planes which gives a bit of float precision issues, resulting in different location of vertices in the corner which might look being at the same exact point.
Root of the issues goes to the fact that Blender uses floats and Carve uses double, which results in different epsilons being considered all over..
Doesn't consider a bug, just a specific work.