Regression? new tessellation algorithm produces artefacts with flat, flipped-faces mesh. #38976

Closed
opened 2014-03-05 23:39:28 +01:00 by Robert M · 7 comments

System Information
Debian AMD64, 8 GB RAM, Radeon HD

Blender Version
Broken: current master, first noticed in december!!
Worked: 2.69

Short description of error
Using an armature with "preserve volume" on a mesh with vertex weights produces a different (jaggy) result than in 2.69.

Exact steps for others to reproduce the error
I attached a .blend file.
Compare frame 176 in 2.69 with current git master.
Also press Alt+A to play the animation and you should notice a somehow jaggy animation in current git version.

Thank You!
Robert

**System Information** Debian AMD64, 8 GB RAM, Radeon HD **Blender Version** Broken: current master, first noticed in december!! Worked: 2.69 **Short description of error** Using an armature with "preserve volume" on a mesh with vertex weights produces a different (jaggy) result than in 2.69. **Exact steps for others to reproduce the error** I attached a .blend file. Compare frame 176 in 2.69 with current git master. Also press Alt+A to play the animation and you should notice a somehow jaggy animation in current git version. Thank You! Robert
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @robertm

Added subscriber: @robertm
Campbell Barton was assigned by Bastien Montagne 2014-03-06 09:58:42 +01:00

Added subscriber: @mont29

Added subscriber: @mont29

"Issue" is caused by 5da703e915, which introduced a new tessellation algorithm. Assigning to Campbell to get its advice on this.

However, please note that that kind of mesh (flat one with flipped faces) is not a "good practice", it’s prone to issues…

"Issue" is caused by 5da703e915, which introduced a new tessellation algorithm. Assigning to Campbell to get its advice on this. However, please note that that kind of mesh (flat one with flipped faces) is not a "good practice", it’s prone to issues…
Bastien Montagne changed title from Regression: Vertex weights + Preserve Volume Armature to Regression? new tessellation algorithm produces artefacts with flat, flipped-faces mesh. 2014-03-06 09:59:41 +01:00

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

self-intersecting faces are simply not supported - if you do this you could get problems with the old tessellate too though its did handle these better in some cases.

Nevertheless this isn't a bug. closing.

self-intersecting faces are simply not supported - if you do this you could get problems with the old tessellate too though its did handle these better in some cases. Nevertheless this isn't a bug. closing.

Changed status from 'Resolved' to: 'Archived'

Changed status from 'Resolved' to: 'Archived'
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Reference: blender/blender#38976
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