2 clothes on a collision object cause crash #39104
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Reference: blender/blender#39104
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System Information
Arch Linux (x86-64)
nVidia Geforce GTX 670
Blender Version
Broken: 2.70
25ad7b4
Worked: 2.69
Short description of error
When put 2 clothes on a single collision object, 2.70 often crash.
Even though not crashed, Simulation is absolutely different from 2.69 or when clothes are a single cloth.
And when cloth simulation is switched Off and On, It works well just for the session.
Exact steps for others to reproduce the error
Open physics_crash3.blend.
Play(Alt + a) it.
Probably crash.
Or the clothes will hop.
Changed status to: 'Open'
Added subscriber: @junt
Seems to be a threading issue. Will look into it.
Added subscribers: @sreich, @JoshuaLeung, @erwin, @brecht
Developer note:
The issue is caused by static solvers in
plNearestPoints()
which for sure leads to threading conflict. Simple solution would be to make solvers not static which makes simulation stable but not sure which speed impact it'll have.@brecht, @erwin, @JoshuaLeung, @sreich could i have your feedback here?
Added subscriber: @genscher
@genscher is the cloth expert though this is more of a bullet issue.
Perhaps try it on a cloth with a lot of collision and see what happens to performance if you remove static.
Otherwise I guess you need to somehow init the solvers once per cloth evaluation thread and pass them to each call to plNearestPoints.
Did some tests with the file cloth_test.blend.bz2
Seems to be no noticeable affect on the speed. So think we're quite safe to go with static variables removed for 2.70 release.
This issue was referenced by blender/blender-addons-contrib@de86b7097f
This issue was referenced by
de86b7097f
Changed status from 'Open' to: 'Resolved'
Closed by commit
de86b7097f
.