Smoke effected and occluded by Objects on separate Render Layers #39142
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Reference: blender/blender#39142
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System Information
Operating system and graphics card
Windows 7, 64-bit
Blender Version
Broken: (example: 2.69.7
4b206af
, see splash screen)Worked: (optional)
Blender 2.69 and 2.70 RC1
Short description of error
Smoke from the Smoke Domain gets occluded even by Objects which are on totally separate Render Layers. I have tried tweaking every setting I can think of, but there seems to be absolutely no solution for this.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
I have attached a simple .Blend showing this.
SmokeCantBeIsolated.blend
Changed status to: 'Open'
Added subscriber: @davidbrennan
Added subscriber: @Sergey
Added subscriber: @brecht
@brecht, for my knowledge volumes does not support layers, so it's rather a design limitation?
Because smoke would seem to frequently require modification - changing the color to brown or gray or green, depending upon the context - and because the Smoke Domains tend to be so large and interact with so many Objects, I am surprised that this issue has not come up very often.
Objects on other render layers are supposed to influence the smoke for things like shadows or indirect light. The purpose of render layers is that you can recombine them to get the full image again with all inter object light interaction included. The only way to get them actually independent is to create a separate linked scene for rendering.
Further, it's impossible in general to separate transparent objects cleanly into render layers, there's not enough information in a pixel to do that, we would need to implement deep compositing to solve that.
Taking all that into account, it becomes a lot less clear what is supposed to happen here. In this particular case I think it could do better, but this system is in need of a rethinking, there are many known bugs here but no maintainer:
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Render#Volume_Rendering
So, this moves to the to do list.
It would seem fairly simple, to me: Just make the Smoke Domain have the same "This Layer Only" option that lights have.
Changed status from 'Open' to: 'Archived'
Adding new functionality to do what you expect it to do here is possible, though I'm not adding features to Blender Internal anymore. If you want them to be really independent you need to link the smoke object in a separate scene for now unless you can find a volunteer to implement that.
A "This Layer Only" option seems like it would be problematic though, one object causing another to be hidden inside it is going to be a problem for overlapping volumes and probably cached things like shadow maps or volume lighting.
But smoke will still be generated in BI for the forseeable future, correct? (And note that, with Freestyle and some of the other functionality exclusive to BI, it's still probably in heavy use. For instance, I came across this problem when creating a simple "2.5D" photo animation, as inspired by this tutorial: http://blog.patdavid.net/2014/02/25d-parallax-animated-photo-tutorial.html. That is something that BI seems far better suited for than Cycles.)
Nevertheless, thank you for the thoughts, and I do indeed hope that somebody picks this up.