Display percentage ignored in Cycles viewport with dupli-object particles #39286
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#39286
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
WinXP 32bit, ATI HD 4550
Blender Version
Broken: Blender 2.70
19e627c
Worked: Blender 2.69 r60995
Short description of error
All particles are drawn in Cycles viewport renders, even if display percentage is set lower. Only seems to affect dupli-object and dupli-group particle types. Hair is working as intended.
Exact steps for others to reproduce the error
Sorry cannot attach a .blend as I cannot drag/drop (bare xvnc server). If there is another way I will upload.
Changed status to: 'Open'
Added subscriber: @ParticleXY
Added subscriber: @mont29
Mmmh… The number of particles does not change in rendered viewport when you change display percentage, indeed, and this was working in 2.69. But iirc there were some changes in this area, so not sure this is a bug or a known limitation™ of current code.
PS: to upload a file, you can also chose "Upload File" in Action field of new comment. :)
Ahh, thanks for the upload tip.
I had the file made anyway so here it is for easy viewing.
Added subscriber: @gwentiv
Confirmed : I noticed the exact same behaviour. I don't think it is purposely so, because it only affects objects and groups particles, not hair.
I made a little video showing the problem and some other stuff:
https://www.youtube.com/watch?v=3piZDJil6IE&list=HL1395416766&feature=mh_lolz
Added subscriber: @Harvester
I've also noticed that while this issue occurs with both the particles setting Hair and Emitter, changing the seed number in the Hair settings correctly updates the particles distribution in both the solid and the rendered viewport, while still rendering 100% of them, but if you change the seed number in Emitter mode the particles are redistributed in solid view mode but don't get updated in rendered view.
Now, if you go back to solid view, change the seed value and then switch again to rendered view the particles are still keeping the same initial distribution, whatever the seed value was the first time you switched from object to rendered view mode. To update the rendered viewport you have to change some parameter value like, by example, the number of emitted particles.
For your information, I tested this issue with the current official 2.71 Win64bit version of Blender (Hash:
9337574
) and I noticed the following behaviour. Please, find attached a test file with both Emitter and Hair particles cases in two scenes, one with Blender Internal and the other one with Cycles. Note that changing the display percentage on the emitter cubes is displayed correctly in realtime in both Solid and Rendered Views for Cycles while for Blender Internal only the Hair case works as expected. The Emitter case in BI works in Rendered view mode only when you have the display percentage at 0% and then you raise it up, but not the contrary.T39286_Part_displ_perc_2.71_test.blend
Added subscriber: @LukasTonne
The original issue was solved already in
83f2012300
.The problem noted by @Harvester is a separate bug ...
Changed status from 'Open' to: 'Resolved'
D613 should solve the second issue eventually. Closing this report since the original bug is already fixed.