File>New
Scale Cube by x = 2
Add Mesh>Cube (makes Cube.001)
Scale Cube.001 by y = 2
Select Cube, Add Boolean modifier Union
(you find this situation in the attached file).
Now apply the modifier. You see 2x4 "flat" edges in the cross-shaped sides of the result mesh.
Now try to remove those by executing the "limited dissolve" operation.
Result was that there were 4 edges left than cannot be selected.
If, from Cube, you select All and delete all vertices, edges & faces, 12 "edges" remain, that are visually identical to the vertices of Cube.001{F82301}
Description
Description
Event Timeline
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I forgot to mention: OS = XP, Graphics card = ATI Radeon Mobility 1400; Blender version 2.70 (19e627c 2014-03-19 05:02)
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I reviewed the situation once more. There is no error, just my misconception... My apology for this report. Please close it.
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I do see the error here.
Add cube scale X 2,
Add cube.001 scale Y 2,
Edit> select face of 'arms' at the end, delete, select next, delete. Do all four.
Only two faces actually delete. The other stay there and can't be selected.