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Problem with boolean modifier and/or "limited dissolve"
Closed, InvalidPublic


Scale Cube by x = 2
Add Mesh>Cube (makes Cube.001)
Scale Cube.001 by y = 2
Select Cube, Add Boolean modifier Union
(you find this situation in the attached file).
Now apply the modifier. You see 2x4 "flat" edges in the cross-shaped sides of the result mesh.
Now try to remove those by executing the "limited dissolve" operation.
Result was that there were 4 edges left than cannot be selected.
If, from Cube, you select All and delete all vertices, edges & faces, 12 "edges" remain, that are visually identical to the vertices of Cube.001{F82301}

Event Timeline

I forgot to mention: OS = XP, Graphics card = ATI Radeon Mobility 1400; Blender version 2.70 (19e627c 2014-03-19 05:02)

I reviewed the situation once more. There is no error, just my misconception... My apology for this report. Please close it.

Bastien Montagne (mont29) changed the task status from Unknown Status to Invalid.Mar 23 2014, 3:55 PM
Bastien Montagne (mont29) claimed this task.

Closing, then. :)

I do see the error here.
Add cube scale X 2,
Add cube.001 scale Y 2,
Edit> select face of 'arms' at the end, delete, select next, delete. Do all four.
Only two faces actually delete. The other stay there and can't be selected.

Oh, after adding cubes do the Union in Boolean. (forgot to add that step).