Collada and FBX (binary) Export error #39433

Closed
opened 2014-03-26 15:15:27 +01:00 by Massimiliano Puliero · 10 comments

System Information
win7 gtx650 gtx560ti

Blender Version
Broken: 2.7 and 2.69

Short description of error
Collada and FBX (binary) dont work properly.
When I import the file in maya the mesh position and materials are wrong.
FBX (binary) won't export bones animation and normals are messed up.
Collada doesn't respect the object scale and the mesh position is completely wrong.
in Collada if I don't export the bones, I have no problem about the mesh position.

Exact steps for others to reproduce the error
export the file and re-import

collada_error.blend
maya.jpg

**System Information** win7 gtx650 gtx560ti **Blender Version** Broken: 2.7 and 2.69 **Short description of error** Collada and FBX (binary) dont work properly. When I import the file in maya the mesh position and materials are wrong. FBX (binary) won't export bones animation and normals are messed up. Collada doesn't respect the object scale and the mesh position is completely wrong. in Collada if I don't export the bones, I have no problem about the mesh position. **Exact steps for others to reproduce the error** export the file and re-import [collada_error.blend](https://archive.blender.org/developer/F82654/collada_error.blend) ![maya.jpg](https://archive.blender.org/developer/F82655/maya.jpg)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @MassimilianoPuliero

Added subscriber: @MassimilianoPuliero
Gaia Clary was assigned by Bastien Montagne 2014-03-26 18:54:37 +01:00

Added subscriber: @mont29

Added subscriber: @mont29

Please do not mix separate issues in a same report, we can’t handle this efficiently…

I’ll answer about FBX, and assign to Gaia for Collada.

FBX 7.4 bin exporter currently does not export any animation, this is on (high priority) TODO, we should have basic support for it within a few weeks.

As for normals… Which version of Maya do you use? 7.4 introduces a new format for mesh normals (4D vectors, among other changes), which needs that importing apps use the latest FBX SDK… I’m yet to decide whether I keep this cutting-edge format, or I revert to older one, which probably has wider support…

Please do not mix separate issues in a same report, we can’t handle this efficiently… I’ll answer about FBX, and assign to Gaia for Collada. FBX 7.4 bin exporter currently does not export any animation, this is on (high priority) TODO, we should have basic support for it within a few weeks. As for normals… Which version of Maya do you use? 7.4 introduces a new format for mesh normals (4D vectors, among other changes), which needs that importing apps use the latest FBX SDK… I’m yet to decide whether I keep this cutting-edge format, or I revert to older one, which probably has wider support…

Sorry for inconvenience

I Tested it on maya 2014

Sorry for inconvenience I Tested it on maya 2014

Added subscriber: @dpasca

Added subscriber: @dpasca
Member

Added subscriber: @darknet

Added subscriber: @darknet
Member

Animation set Export bug not scale to Unreal Engine 4 that I was testing. Action Editor > Action Sets Animations. Scaling the skeleton mesh work fine but when test the animation it not set to right scale example 64 unit that I that export to fbx. When import that animation is not set to 64 units scale when export.

Animation set Export bug not scale to Unreal Engine 4 that I was testing. Action Editor > Action Sets Animations. Scaling the skeleton mesh work fine but when test the animation it not set to right scale example 64 unit that I that export to fbx. When import that animation is not set to 64 units scale when export.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

We are sorry, but we currently have no maintainer for Collada area, and there is no point in keeping opened reports that no one will tackle any time soon.

We only intend to maintain basic support for SecondLife export, but it is very unlikely to get any more real work done here (even the OpenCollada library we use in Blender is a rather… quite project since some time now).

We are sorry, but we currently have no maintainer for Collada area, and there is no point in keeping opened reports that no one will tackle any time soon. We only intend to maintain basic support for SecondLife export, but it is very unlikely to get any more real work done here (even the OpenCollada library we use in Blender is a rather… quite project since some time now).
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Reference: blender/blender#39433
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