PixelTexture node is not supported in VRML importer #39594
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Reference: blender/blender-addons#39594
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System Information
MacOSX 10.6.8 on Apple MacBook 6,1
Blender Version
Broken: 2.70 19e627c
Short description of error
The VRML importer provided as an add-on with blender currently ignores the PixelTexture node. This causes some VRML files to loose some textures (those which are present in the form of PixelTexture nodes) when imported into blender.
Exact steps for others to reproduce the error
- start blender
- import a VRML scene that contains one or more PixelTexture nodes (as an example, I provided an attached file axes.vrml)
Please note that I've made changes to import_x3d.py (based on the version that was commited on 07/10/2013) to solve this problem (see attached file). It's been working fine so far.
{F83936}import_x3d.20131007_withPixelTextureSupport.py
Changed status to: 'Open'
Added subscriber: @graffy
Added subscriber: @ThomasDinges
Added subscriber: @jonim8or
In #38261 I have integrated the changes proposed by graffy. However, I decided to not first save the pixeltexture data as a tiff image and then load again, but instead keep it as a packed png image inside blender.
Added subscriber: @sevaa
Removed subscriber: @ideasman42
Added subscriber: @BrendonMurphy
Changed status from 'Open' to: 'Archived'
Archived