PixelTexture node is not supported in VRML importer #39594

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opened 2014-04-04 16:49:08 +02:00 by Guillaume Raffy · 10 comments

System Information
MacOSX 10.6.8 on Apple MacBook 6,1

Blender Version
Broken: 2.70 19e627c

Short description of error
The VRML importer provided as an add-on with blender currently ignores the PixelTexture node. This causes some VRML files to loose some textures (those which are present in the form of PixelTexture nodes) when imported into blender.

Exact steps for others to reproduce the error
- start blender
- import a VRML scene that contains one or more PixelTexture nodes (as an example, I provided an attached file axes.vrml)

Please note that I've made changes to import_x3d.py (based on the version that was commited on 07/10/2013) to solve this problem (see attached file). It's been working fine so far.

{F83936}import_x3d.20131007_withPixelTextureSupport.py

**System Information** MacOSX 10.6.8 on Apple MacBook 6,1 **Blender Version** Broken: 2.70 19e627c **Short description of error** The VRML importer provided as an add-on with blender currently ignores the PixelTexture node. This causes some VRML files to loose some textures (those which are present in the form of PixelTexture nodes) when imported into blender. **Exact steps for others to reproduce the error** - start blender - import a VRML scene that contains one or more PixelTexture nodes (as an example, I provided an attached file axes.vrml) Please note that I've made changes to import_x3d.py (based on the version that was commited on 07/10/2013) to solve this problem (see attached file). It's been working fine so far. {[F83936](https://archive.blender.org/developer/F83936/fig6.vrml)}[import_x3d.20131007_withPixelTextureSupport.py](https://archive.blender.org/developer/F83937/import_x3d.20131007_withPixelTextureSupport.py)

Changed status to: 'Open'

Changed status to: 'Open'

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In #38261 I have integrated the changes proposed by graffy. However, I decided to not first save the pixeltexture data as a tiff image and then load again, but instead keep it as a packed png image inside blender.

In #38261 I have integrated the changes proposed by graffy. However, I decided to not first save the pixeltexture data as a tiff image and then load again, but instead keep it as a packed png image inside blender.
Campbell Barton self-assigned this 2014-04-16 17:00:00 +02:00

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Campbell Barton removed their assignment 2016-08-11 06:35:39 +02:00

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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brendon Murphy self-assigned this 2017-02-24 10:44:42 +01:00
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Reference: blender/blender-addons#39594
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