Simplify Curves Works Wrong On A Rig #39912

Closed
opened 2014-04-26 21:29:44 +02:00 by Atomic · 5 comments

System Information
OSX 10.9.1 16gb
Intel 4000

Blender Version
Broken: Blender 2.7 official release
Worked: (optional)

Short description of error
Simplify Curves changes too many f-curves.

Exact steps for others to reproduce the error
I am using the Blender version of the Eleven RIG from the 11secondclub.com.
Eleven RIG

I have animated the neck controller to move the head. I have also animated an eye blink. I select the neck controller and press space bar and activate Simplify Curves by typing in the name of the operator. In the tool box area I type in 0.1 for the error and a new f-curve is generated for my neck move. Great, however, my eye blink is gone? I assume this is because the operator has simplified the eye blink as well thus eliminating the animation.

Shouldn't the operator only simplify the curve for the currently selected object/objects?

I am attaching my BLEND file so you can try it out for yourself.

Play the animation and observe the eye blink. The neck controller is selected so all you have to do is press space bar and type in Simplify Curves (assuming you have the AddOn enabled) and type 0.1 in the error field. Play the animation again and the eye blink is gone.27_RIG_Eleven_head_turn_1d(eric_vale).blend

**System Information** OSX 10.9.1 16gb Intel 4000 **Blender Version** Broken: Blender 2.7 official release Worked: (optional) **Short description of error** Simplify Curves changes too many f-curves. **Exact steps for others to reproduce the error** I am using the Blender version of the Eleven RIG from the 11secondclub.com. [Eleven RIG ](http://elevenrig.blogspot.com) I have animated the neck controller to move the head. I have also animated an eye blink. I select the neck controller and press space bar and activate Simplify Curves by typing in the name of the operator. In the tool box area I type in 0.1 for the error and a new f-curve is generated for my neck move. Great, however, my eye blink is gone? I assume this is because the operator has simplified the eye blink as well thus eliminating the animation. Shouldn't the operator only simplify the curve for the currently selected object/objects? I am attaching my BLEND file so you can try it out for yourself. Play the animation and observe the eye blink. The neck controller is selected so all you have to do is press space bar and type in Simplify Curves (assuming you have the AddOn enabled) and type 0.1 in the error field. Play the animation again and the eye blink is gone.[27_RIG_Eleven_head_turn_1d(eric_vale).blend](https://archive.blender.org/developer/F86058/27_RIG_Eleven_head_turn_1d_eric_vale_.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AtomP

Added subscriber: @AtomP
Florian Meyer was assigned by Bastien Montagne 2014-04-27 17:39:55 +02:00
Member

Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

No activity here. Archived.

No activity here. Archived.
Sign in to join this conversation.
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-addons#39912
No description provided.