Math modulo node returns black for negative numbers. #40067

Closed
opened 2014-05-07 14:39:01 +02:00 by Piotr Adamowicz · 5 comments

System Information
win 7 x64, GTX 780

Blender Version
Broken: buildbot 7660218
Worked: probably never

The math node's modulo function returns black for all values below zero.

Exact steps for others to reproduce the error
Open attached .blend, press shift-z, note the black on the left side of the sphere.

**System Information** win 7 x64, GTX 780 **Blender Version** Broken: buildbot 7660218 Worked: probably never The math node's modulo function returns black for all values below zero. **Exact steps for others to reproduce the error** Open attached .blend, press shift-z, note the black on the left side of the sphere.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @MadMinstrel

Added subscriber: @MadMinstrel

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2014-05-07 15:11:30 +02:00

It returns a negative value, which is displayed as black because negative numbers can't be displayed as colors.

I don't think that's a bug, the sign of the result of a modulo operation is a matter of convention, we happen to use the one where the result takes the sign of the dividend.
http://en.wikipedia.org/wiki/Modulo_operation

It returns a negative value, which is displayed as black because negative numbers can't be displayed as colors. I don't think that's a bug, the sign of the result of a modulo operation is a matter of convention, we happen to use the one where the result takes the sign of the dividend. http://en.wikipedia.org/wiki/Modulo_operation

I see. Positive would have been more practical in the course of making shaders, I think. But fair enough, it's not a big deal.

I see. Positive would have been more practical in the course of making shaders, I think. But fair enough, it's not a big deal.
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Reference: blender/blender#40067
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