Outliner Toggle inverts (improved behavior) #40085

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opened 2014-05-08 02:19:05 +02:00 by Campbell Barton · 16 comments

If you select many objects (or other items too), and select Toggle Visibility, This will act as if you press on each items visibility (which makes some sense).

However this isn't really great behavior when there is already mixed visibility state.

It would be better if this worked like (de-select all).

  • If there are any items enabled, disable all.
  • if none are enabled, enable all.

This goes Toggle visibility, renderability, selectability too.

This was a user request, discussed with Brecht and we agreed this would be an improvement.

If you select many objects (or other items too), and select **Toggle Visibility**, This will act as if you press on each items visibility (which makes some sense). However this isn't really great behavior when there is already mixed visibility state. It would be better if this worked like (de-select all). - If there are any items enabled, disable all. - if none are enabled, enable all. This goes Toggle visibility, renderability, selectability too. This was a user request, discussed with Brecht and we agreed this would be an improvement.
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Changed status to: 'Open'

Changed status to: 'Open'
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Owner

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added subscriber: @00Ghz

Added subscriber: @00Ghz

Only if outliner would be properly fixed at least as far as UI is concerned if not speed and such

Only if outliner would be properly fixed at least as far as UI is concerned if not speed and such

Added subscriber: @J_B

Added subscriber: @J_B

Hey Campbell.

You wrote to me on the bf-commiters mailing lists about a week ago, and you offered this task to me. You suggested that I first needed to demonstrate my level of skill before people would be willing to answer any of my questions.

Well, I eventually figured that you weren't asking for much. So I decided to try and write a
patch for this task as my first coding effort towards a major codebase. I don't really have much experience actually writing code at all, as a matter of fact. I have only got some of the code down.

I really need some advice to finish. For someone who is just starting writing code I find it to be incredibly difficult to gauge certain aspects of Blender codebase. For example, what names should be used and why, and how should certain designs or behaviors be implemented.

So if you get the time, tell me how to get assigned to this task and I will submit what I have so far.

Hopefully, after a review, some of my questions will be answered.

Thanks.

Hey Campbell. You wrote to me on the bf-commiters mailing lists about a week ago, and you offered this task to me. You suggested that I first needed to demonstrate my level of skill before people would be willing to answer any of my questions. Well, I eventually figured that you weren't asking for much. So I decided to try and write a patch for this task as my first coding effort towards a major codebase. I don't really have much experience actually writing code at all, as a matter of fact. I have only got some of the code down. I really need some advice to finish. For someone who is just starting writing code I find it to be incredibly difficult to gauge certain aspects of Blender codebase. For example, what names should be used and why, and how should certain designs or behaviors be implemented. So if you get the time, tell me how to get assigned to this task and I will submit what I have so far. Hopefully, after a review, some of my questions will be answered. Thanks.

Added subscriber: @mont29

Added subscriber: @mont29

To anyone who reads, please disregard the dependency(subtask) above that I mistakenly created hoping assuming that this was how to submit a .diff to this particular task. But I have since created an entirely separate task and submitted a .diff.

Here is a link to the submitted ,diff

https://developer.blender.org/D548

To anyone who reads, please disregard the dependency(subtask) above that I mistakenly created hoping assuming that this was how to submit a .diff to this particular task. But I have since created an entirely separate task and submitted a .diff. Here is a link to the submitted ,diff https://developer.blender.org/D548
Campbell Barton changed title from Outliner Toggle inverts (not so useful) to Outliner Toggle inverts (improved behavior) 2014-08-06 22:30:50 +02:00

Removed subscriber: @00Ghz

Removed subscriber: @00Ghz
Alan Troth self-assigned this 2015-08-21 19:06:44 +02:00
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Owner

Apologies for the long delay in reply, will look over the patch this week.

Apologies for the long delay in reply, will look over the patch this week.
Alan Troth was unassigned by Campbell Barton 2017-03-03 15:06:50 +01:00
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Added subscriber: @AlanT

Added subscriber: @AlanT

Added subscriber: @the_sam1x

Added subscriber: @the_sam1x

Added subscriber: @chnchryl

Added subscriber: @chnchryl

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-05-21 15:59:04 +02:00

Archiving since this is no longer relevant in the 2.8 outliner.

Archiving since this is no longer relevant in the 2.8 outliner.
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Reference: blender/blender#40085
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