MacPro dualXeon 16 threads, ATI HD 5870
bumps are supported now. When baking a combined map.
However, I baked an object space normal map and don's see any bumps there.
I also tried a tangent space, just to be sure and crash as expected. (it happens on 70% of the cases here)
These from multires.
Duplicated the mesh then, applied the multires modifier at level 1.
Gave it a new simple shader with an active texture.
Used it as active to bake into.
Tangent space, this time no crash, map is fine. Didn't catch any bumps though.
However, impossible to bake to active a combined map, returns black. Tried distances… black.
This was working some releases back.
Bake to active, bakes color or AO (no bumps there) or normal maps only.
Everything else returns black, as if the active mess shadows the targeted mesh.
I don't get it. I tried a lot of distance values…
Uploading a blend file.
It is a multires and a simpler version as active around.
I don't include a texture map for bumps, any picture can serve. Sorry.
Download blend zip file here