FBX export: Custom properties appear to not be exporting #40308
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#40308
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I cannot seem to get the "Custom Properties" option to do much. Unity doesn't seem to detect any custom properties (I'm using a script to check), and importing the FBX file into Blender does not give me any custom properties either.
custom_prop_export.blend
Changed status to: 'Open'
Added subscriber: @Moguri
Will recheck, but this was implemented from a user request which confirmed me it was working… And Blender importer does not handle custom props at all, afaik?
I really need more info/testing here. One thing is sure, custom props are in FBX data, and the guy who requested them said they were working (was at least one or two months away, did not changed anything in this simple code since then). They did not used Unity, however, iirc, but their own pipeline mixing maya and own tools, or something like that…
Also, don’t really know how to use them with Unity, but it sounds a bit complicated (see e.g. http:*docs.unity3d.com/Documentation/ScriptReference/AssetPostprocessor.html and http:*unitycoder.com/blog/2014/01/01/3dsmax-get-custom-properties-from-fbx-model/)?
Okay, it helps to know that the importer doesn't import the custom data. I tried using the AssetPostprocessor in Unity to check for assets with custom data, but it didn't find anything.
Hrrm… would you happen to have a simple FBX file with custom props you know as working under Unity? Else I really do not see what I can do…
Changed status from 'Open' to: 'Archived'
Closing for now, until we get further info.
Added subscriber: @romrome
Custom Properties do not seen to be exported with Materials
exported with Maya it look like this: