Rigid body problem within inner mesh? #40590

Closed
opened 2014-06-12 14:41:06 +02:00 by Iwaniuk · 7 comments

Click animation in Blender no information needed to explaine :}

Click animation in Blender no information needed to explaine :}
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @mariuszi28cg

Added subscriber: @mariuszi28cg
Author

I have done the windmill project, but during the animation is extracted from the axis.See attached file. :P

wiatrak.blend

I did the animation and the second problem is that the cylinder should go inside, and it is not. Maybe this is not a problem but there is no implementation yet, shame.

bug_dynamics.blend

I use Blender 2.70a hash f936c76 2014-04-10 11:49, windows 8.1

I have done the windmill project, but during the animation is extracted from the axis.See attached file. :P [wiatrak.blend](https://archive.blender.org/developer/F94127/wiatrak.blend) I did the animation and the second problem is that the cylinder should go inside, and it is not. Maybe this is not a problem but there is no implementation yet, shame. [bug_dynamics.blend](https://archive.blender.org/developer/F94129/bug_dynamics.blend) I use Blender 2.70a hash f936c76 2014-04-10 11:49, windows 8.1

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergej Reich self-assigned this 2014-06-14 19:46:54 +02:00

Thanks for the report, but this is not a bug.
You're assigning convex hull shapes to non-convex objects (pretty much all objects in the files are concave).
What you need to do is either split the objects into convex parts, or use mesh shapes. Mesh shapes are not very stable of course to it'll be hit or miss.
In general, if you want to do things like having objects rotate about a specific axis, it's much better to use constraints.

Thanks for the report, but this is not a bug. You're assigning convex hull shapes to non-convex objects (pretty much all objects in the files are concave). What you need to do is either split the objects into convex parts, or use mesh shapes. Mesh shapes are not very stable of course to it'll be hit or miss. In general, if you want to do things like having objects rotate about a specific axis, it's much better to use constraints.
Author

Thanks for the explanation.

Thanks for the explanation.
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Reference: blender/blender#40590
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