Environment Texture Node deletes map image from memory #40686
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Reference: blender/blender#40686
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System Information
Win7 64 bit professional, 8GB Ram, Nvidia GTX 550 Ti
Blender Version
Broken: 2.71 2nd RC
Worked: never tried before
Short description of error
If you change the dropdown field from "Single Image" to "Generated" and back in the environment texture node (World material node editor) the previous set image is lost
Exact steps for others to reproduce the error
(The render view will not automatically update to the missing picture, so you might switch to solid view and rendered view again)
This behaviour might be on purpose but I don't see a point then in the generated image :)
Changed status to: 'Open'
Added subscriber: @BenjaminNeumann
Added subscriber: @kevindietrich
Can confirm this on Linux 64-bit with
a82d3f8
Changed status from 'Open' to: 'Archived'
This isn't really related to the Environment Texture node, the same happens in the Image Editor for any image.
The Generated image type is for things like the grid pattern, and it's the default when you create a new image. Switching an existing image to Generated is rarely what you want to do, and when you do any info about the previous image is indeed lost. That's basically by design, if you change an object type and then change it back you don't get the original again either. You need to use Undo for that to happen, I don't think it's a bug.