Cycles Baking result does not show up #40709
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Reference: blender/blender#40709
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System Information
Operating system and graphics card
Win 7 premium
GTX 670
Blender Version
Broken: 2.71
a19c1be
Short description of error
Add any texture to the material, create empty texture and make it active in the node editor, press bake, no errors but in the UV/Image editor it doesn't show the proper result, just a blank texture with alpha of 0
CubeBakeFail.blend
Changed status to: 'Open'
Added subscriber: @ErichBrutus
Added subscriber: @mont29
Dalai, I’ll let you check on this one. :)
@ErichBrutus If I try to bake your file I get: "Error: No active image found in material "Material" (0) for object "Cube""
Anyways, after initializing the image I'm getting the following error:
Assertion failed: (index >= 0 && index < width), function fetch, file blender/intern/cycles/kernel/./kernel_compat_cpu.h, line 42
The full backtrace log is P85
Your file ready to reproduce that is: CubeBakeFail2.blend
That said, there is something wrong with your file. How did you create it?
Here a file created from scratch that pretty much mimics what you were trying to do and it works: CubeBakeFail3.blend
[I can try with 2.71rc2 later, but for now I tested it with
d43ba1b3
since it includes some fixes that were not merged into the 2.71rc branch yet]Well yes, it does say "...No active image found in material...", I didn't pack the empty image with the Blend file, just press new.
If I make it from scratch, then yes, it does work, it's just that I had a textured model in there previously, I deleted it and made it as simple as possible in order to figure out what was causing the error. Needless to say I couldn't figure it out. In a word, I can't reproduce it when opening a fresh file, I guess it will remain a mystery then.
@ErichBrutus did you created this file with blender from inbetween releases? (meaning after 2.70 but before 2.71rc)?
Added subscriber: @brecht
The problem in this file is in the render layer, where it has exclude layers set and the object is excluded.
Do we want render layers to influence baking? I guess options like the material override, use hair and even these exclude layers could be useful for baking. But there should at least be a warning message if the object is excluded.
On the other hand we can only bake one layer, so for baking we assume "render_use_single_layer" to always be True. I'm not sure if this would be clear to the user.
Right, well it seems reasonable to me to disable render layer settings for baking. It's not that useful.
Added subscribers: @dfelinto, @ThomasDinges
@dfelinto, any updates here?
Changed status from 'Open' to: 'Archived'
Moved to the TODO list: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Render#Baking