Sculpt Edge Method cannot have shortcut assaigned #40782

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opened 2014-06-24 11:05:22 +02:00 by Fasit · 5 comments

Since we are on the verge of 2.71 release I wanted to point out a problem which hinders the dynatopo process.Maybe if its feasible it can be changed in the next release.

This might seem like a feature request but I also think it is a technical problem which leads to buggy workflow.

The "tool_settings.sculpt.detail_refine_method" doesn't accept any shortcut assignment. I'm not a programmer but it seems like it is an enumerable.

If there was some quick shortcut for changing the detail refine method it would help with the workflow a lot.

The important thing is the whole dynatopo process changes with this setting. For example if the user is making a sculpt sketch he doesnt need too much detail so he should use "Subdivide collapse" this setting works fine for most sketches and details for organic sculpts.

However if the user wants to define some hard edges he should choose "Subdivide Edges". Because this settings doesnt subdivide the edges unless the edge length is same or under the threshold "Detail size".

Let me give an example you can try.

set the detail refine method to "Subdivide Collapse" and on a surface create a stroke with crease brush. Now choose pinch brush and go over your stroke.you can see as the edge is shrunk the details are lost because of "Subdivide collapse".

Now if we try the same thing with "Subdivide Edges" setting. You will see the creased edge becomes sharper and sharper without losing details. This is very crucial for hard surface sculpting.

The problem is there is no shortcut to quickly switch between these methods, there are circumstances which we need both methods following each other.
For example cloth materials . The edges of the seams of a shirt or a coat or the grid of a padded cloth material.

I been using the current drop down box for a long time now and it has become very tiresome to constantly find go and choose the right setting from the dropdown box for a stroke and go back again to change for the next stroke.

There is a workflow work around to bypass this problem but it creates other problems. Ctrl-D is for enabling dynatopo so if you set subdivide collapse as the default setting to use you can bypass the problem by disabling the dynatopo with its shortcut.Because the edges are not collapsed when dynatopo is disabled the user can create fine creases with pinch brush. The bottleneck here is if the vertex count of the sculpt is higher than 200 k the enabling/disabling dynatopo mode constantly can make the user wait until the vertex cache is created each time.

Please consider this as a feedback and archive it if you think its appropriate. Thanks for your time and work.Cheers.

Since we are on the verge of 2.71 release I wanted to point out a problem which hinders the dynatopo process.Maybe if its feasible it can be changed in the next release. This might seem like a feature request but I also think it is a technical problem which leads to buggy workflow. The "tool_settings.sculpt.detail_refine_method" doesn't accept any shortcut assignment. I'm not a programmer but it seems like it is an enumerable. If there was some quick shortcut for changing the detail refine method it would help with the workflow a lot. The important thing is the whole dynatopo process changes with this setting. For example if the user is making a sculpt sketch he doesnt need too much detail so he should use "Subdivide collapse" this setting works fine for most sketches and details for organic sculpts. However if the user wants to define some hard edges he should choose "Subdivide Edges". Because this settings doesnt subdivide the edges unless the edge length is same or under the threshold "Detail size". Let me give an example you can try. set the detail refine method to "Subdivide Collapse" and on a surface create a stroke with crease brush. Now choose pinch brush and go over your stroke.you can see as the edge is shrunk the details are lost because of "Subdivide collapse". Now if we try the same thing with "Subdivide Edges" setting. You will see the creased edge becomes sharper and sharper without losing details. This is very crucial for hard surface sculpting. The problem is there is no shortcut to quickly switch between these methods, there are circumstances which we need both methods following each other. For example cloth materials . The edges of the seams of a shirt or a coat or the grid of a padded cloth material. I been using the current drop down box for a long time now and it has become very tiresome to constantly find go and choose the right setting from the dropdown box for a stroke and go back again to change for the next stroke. There is a workflow work around to bypass this problem but it creates other problems. Ctrl-D is for enabling dynatopo so if you set subdivide collapse as the default setting to use you can bypass the problem by disabling the dynatopo with its shortcut.Because the edges are not collapsed when dynatopo is disabled the user can create fine creases with pinch brush. The bottleneck here is if the vertex count of the sculpt is higher than 200 k the enabling/disabling dynatopo mode constantly can make the user wait until the vertex cache is created each time. Please consider this as a feedback and archive it if you think its appropriate. Thanks for your time and work.Cheers.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Antonis Ryakiotakis was assigned by Fasit 2014-06-24 11:05:22 +02:00
Author

Added subscriber: @ygtsvtr

Added subscriber: @ygtsvtr

It can be added, it's just a bit hidden.

You have to add a new shortcut for operator wm.context_menu_enum and in the context property field you have to enter tool_settings.sculpt.detail_refine_method.

Now if you want to switch between the two then you need more specialized code, but I'm considering adding a pie menu for dynamic topology for next release anyway.

{F95465}menu.png

It can be added, it's just a bit hidden. You have to add a new shortcut for operator wm.context_menu_enum and in the context property field you have to enter tool_settings.sculpt.detail_refine_method. Now if you want to switch between the two then you need more specialized code, but I'm considering adding a pie menu for dynamic topology for next release anyway. {[F95465](https://archive.blender.org/developer/F95465/keys.png)}![menu.png](https://archive.blender.org/developer/F95468/menu.png)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Author

Thanks for the solution Psy-fi. I looked at other context enum examples but couldn't make it work. It works now. also a strange thing it doesnt accept shift as modifier key, it gives an error. All other modifiers work ( ctrl & alt).Thanks so much. This will speed up things a lot . Cheers.

Thanks for the solution Psy-fi. I looked at other context enum examples but couldn't make it work. It works now. also a strange thing it doesnt accept shift as modifier key, it gives an error. All other modifiers work ( ctrl & alt).Thanks so much. This will speed up things a lot . Cheers.
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Reference: blender/blender#40782
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