CTRL+INSERT and SHIFT+INSERT serving as copy/paste only in Text Editor is counter-intuitive #40861

Closed
opened 2014-06-29 00:59:24 +02:00 by Garrett · 9 comments

System Information
OS: Ubuntu 14.04
Linux kernel: 3.13.0-24-generic

Blender Version
Broken: blender-2.71-8365ceb-linux-glibc211-x86_64

Short description of error

CTRL+INSERT / SHIFT+INSERT can be used in the Text Editor for coy/paste. This shortcut should also be set for the Python Console and Info Window (currently that keybinding is unused, so there's no down-sides).

This would help homogenize Blender with some other applications that have this implemented such as: Firefox, Chromium, LibreOffice, Gedit, most terminals (I think), Gimp, etc.

**System Information** OS: Ubuntu 14.04 Linux kernel: 3.13.0-24-generic **Blender Version** Broken: blender-2.71-8365ceb-linux-glibc211-x86_64 **Short description of error** CTRL+INSERT / SHIFT+INSERT can be used in the Text Editor for coy/paste. This shortcut should also be set for the Python Console and Info Window (currently that keybinding is unused, so there's no down-sides). This would help homogenize Blender with some other applications that have this implemented such as: Firefox, Chromium, LibreOffice, Gedit, most terminals (I think), Gimp, etc.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Garrett-8

Added subscriber: @Garrett-8
Author

I think it would also be good to have CTRL+INSERT / SHIFT+INSERT work everywhere else that CTRL+C / CTRL+V work. For example, in all the input boxes in the different windows, such as renaming an object in the Properties window, or pasting a scripted expression for a driver in the Graph Editor window.

I think it would also be good to have CTRL+INSERT / SHIFT+INSERT work everywhere else that CTRL+C / CTRL+V work. For example, in all the input boxes in the different windows, such as renaming an object in the Properties window, or pasting a scripted expression for a driver in the Graph Editor window.
Sergey Sharybin was assigned by Campbell Barton 2014-06-29 22:35:24 +02:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Sergey, you added these a while back.

Sergey, you added these a while back.

Note, not sure its worth having these key shortcuts everywhere in blender.

  • 3D viewport - object mode
  • 3D viewport - pose mode
  • 3D viewport - text edit
  • Text edit field
  • Python console
  • Sequencer
  • FCurve
  • Actions
  • Nodes
  • Button Fields

Personally, I would restrict this to text editor only (maybe py console too), or just remove.

Note, not sure its worth having these key shortcuts everywhere in blender. - 3D viewport - object mode - 3D viewport - pose mode - 3D viewport - text edit - Text edit field - Python console - Sequencer - FCurve - Actions - Nodes - Button Fields Personally, I would restrict this to text editor only (maybe py console too), or just remove.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Yes, i added it a while back to be consistent with text editors. It could be nice to have the same thing in python console (together with shift-arrow selection ;), but that's it i'd say. All the rest of blender areas are quite unique and it's not really fair to try making them consistent with other text-editing specialized applications.

If it's really needed for someone, it's more matter of modifying default keymaps.

In any case it's not really a bug, but a subtask of bigger issue called "default keymap review".. Thanks for the report, but archiving it now.

Yes, i added it a while back to be consistent with text editors. It could be nice to have the same thing in python console (together with shift-arrow selection ;), but that's it i'd say. All the rest of blender areas are quite unique and it's not really fair to try making them consistent with other text-editing specialized applications. If it's really needed for someone, it's more matter of modifying default keymaps. In any case it's not really a bug, but a subtask of bigger issue called "default keymap review".. Thanks for the report, but archiving it now.
Author

Got it, thanks for the explanation!

Got it, thanks for the explanation!
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Reference: blender/blender#40861
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