CUDA error: Not found in cuModuleGetGlobal(&cumem, &cubytes, cuModule, name) #40870
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Reference: blender/blender#40870
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System Information
Mac OS X 10.9.3 - NVIDIA GeForce GT 650M - CUDA Driver Version: 6.0.46
Blender Version
Broken: blender-2.71-50ca320-OSX-10.6-x86_64
Worked: blender-27.1 official
Short description of error
Switching to fully guarded memory allocator.
Blender 2.71 (sub 0)
Build: 2014-06-29 10:09:00 Darwin:64bit Release
argv- [x] = ./blender
argv- [x] = -d
ndof: 3Dx driver not found
read file
ordered
OBCube
OBLamp
OBCamera
found bundled python: /Users/apple/Desktop/blender-2.71-50ca320-OSX-10.6-x86_64/blender.app/Contents/MacOS/2.71/python
read file
read file
ED_undo_push: Blender Render
ED_undo_push: CPU
CUDA error: Not found in cuModuleGetGlobal(&cumem, &cubytes, cuModule, name)
Refer to the Cycles GPU rendering documentation for possible solutions:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/GPU_Rendering
Saved session recovery to '/tmp/quit.blend'
Blender quit
Exact steps for others to reproduce the error
Just try to render default scene.
Changed status to: 'Open'
Added subscriber: @marcpag
Added subscribers: @MartijnBerger, @jensverwiebe, @ThomasDinges
The default cube and several other scenes work fine for me on Windows, cannot test CUDA on Mac OS. @MartijnBerger @jensverwiebe maybe you can?
Added subscriber: @ideasman42
The issue reported can't be reproduced so far, and has been moved to the BF Blender: Unconfirmed project.
If 2 other people aren't able to redo the bug after 2 weeks, it will be closed.
We appreciate the effort that goes into making bug reports, but to be able to fix bugs we have to be able to redo them.
If there is anything you can provide to help others to reproduce the problem, be sure to include it.
Why this issue doesn't happen with the official 2.71 release of Blender?
Something in the code is changed?
I've tried with cuda toolkit 5.0.36, with cuda toolkit 5.5.28 and the last toolkit 6.0.46 without success.
I've also set the enviroment variable to look at /usr/local/cuda/bin for nvcc compiler, but nothing is changed.
Anyway thanks for the help.
Further tests and settings with blender-2.71-b6e0dc2-OSX-10.6-x86_64:
Set up the required environment variables:
export PATH=/Developer/NVIDIA/CUDA-6.0/bin:$PATH
export DYLD_LIBRARY_PATH=/Developer/NVIDIA/CUDA-6.0/lib:$DYLD_LIBRARY_PATH
Testing nvcc compiler and building from source /user/local/cuda/samples with no issues.
deviceQuery.txt
bandwidthTest.txt
So I think that CUDA software is installed and configured correctly and calls the host compilers properly. But the bug still remains.
Changed status from 'Open' to: 'Archived'
Ah, I forgot, CUDA is disabled on the Mac OS buildbot at the moment, because we need to upgrade the compiler there (which requires an OS X update as well).
Thanks for reply dingto.
Your answer saved me from deleting and reinstalling OS!
It's better this way :)
Glad to hear. :) I let you know, once the issue on the buildbot is resolved, then it should work again.
It should be fixed now, get the latest build and try again please. :)
Yes! It works again.
I noticed a slight increase in rendering speed with GPU and new CUDA library (6.0.51) and also better temperature management.
Thanks for your hard work.