Armature Modifier broken #41006

Closed
opened 2014-07-09 19:32:32 +02:00 by Raf Colson · 17 comments

System Information
Windows 7 64 bit, Nvidia GeForce GT540M Cuda

Blender Version
Broken: 2.71-RC1 up to current 2.71 hash 9c48ea3 (9 juli)
Worked: 2.70a

Short description of error
Mesh deformation doesn't work with the Armature Modifier.

Exact steps for others to reproduce the error
Press p to play

Armature_Modifier_bug.blend

**System Information** Windows 7 64 bit, Nvidia GeForce GT540M Cuda **Blender Version** Broken: 2.71-RC1 up to current 2.71 hash 9c48ea3 (9 juli) Worked: 2.70a **Short description of error** Mesh deformation doesn't work with the Armature Modifier. **Exact steps for others to reproduce the error** Press p to play [Armature_Modifier_bug.blend](https://archive.blender.org/developer/F97204/Armature_Modifier_bug.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @raco

Added subscriber: @raco
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Added subscriber: @brita

Added subscriber: @brita
Mitchell Stokes was assigned by Inês Almeida 2014-07-12 17:40:00 +02:00
Member

I can confirm this. I also bisected and it is caused by
fe05f97841 - BGE: Multi-threading animation updates and skinning

I can confirm this. I also bisected and it is caused by fe05f97841 - BGE: Multi-threading animation updates and skinning

Added subscriber: @tanel58

Added subscriber: @tanel58

Added subscriber: @CristianoSS

Added subscriber: @CristianoSS

This can be the same problem with the "P" key ? link: https://developer.blender.org/T41391

This can be the same problem with the "P" key ? link: https://developer.blender.org/T41391
Author

No. First of all the bug in the link couldn't be reproduced on systems including a video card. Secondly, the bug ascribed here doesn't involve a crash. Thirdly, hitting the P key hasn't anything to do with it. The attached blend shows a mesh being deformed by an armature. Press P to see how this doesn't work in the BGE.

No. First of all the bug in the link couldn't be reproduced on systems including a video card. Secondly, the bug ascribed here doesn't involve a crash. Thirdly, hitting the P key hasn't anything to do with it. The attached blend shows a mesh being deformed by an armature. Press P to see how this doesn't work in the BGE.
Author

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Author

Hmm... This probably shouldn't be called: 'Armature Modifier broken' because Mesh deformation does work! Only you have to activate the action. I'm closing this. If someone has an objection to this, please do reopen it, but just keep in mind the bug shown in the blend is more of a Viewport type of thing.

Hmm... This probably shouldn't be called: 'Armature Modifier broken' because Mesh deformation does work! Only you have to activate the action. I'm closing this. If someone has an objection to this, please do reopen it, but just keep in mind the bug shown in the blend is more of a Viewport type of thing.
Author
[Armature_Modifier_bug_not_so_buggy.blend](https://archive.blender.org/developer/F106573/Armature_Modifier_bug_not_so_buggy.blend)

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Added subscriber: @vincent64

Added subscriber: @vincent64

The problem from the original file "Armature_Modifier_bug.blend" is still not solved! Deformation works only while action is applyed and not when you manualy change the position of bones. If you manualy pose your character, or change the positions of bones via python script, in BGE will be the character in rest pose without any deformation (same as parented object without armature modifier).

The problem from the original file "Armature_Modifier_bug.blend" is still not solved! Deformation works only while action is applyed and not when you manualy change the position of bones. If you manualy pose your character, or change the positions of bones via python script, in BGE will be the character in rest pose without any deformation (same as parented object without armature modifier).
Mitchell Stokes was unassigned by Sybren A. Stüvel 2015-02-15 02:17:15 +01:00
Sybren A. Stüvel self-assigned this 2015-02-15 02:17:15 +01:00

Added subscriber: @Moguri

Added subscriber: @Moguri

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Resolved by commit bf157ce927.

Resolved by commit bf157ce927.
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Reference: blender/blender#41006
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