90° Bezier handles mess up zoom #41042
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Reference: blender/blender#41042
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System
Windows 7, 64bit
Blender version
Blender 2.71 and all earlier, which i tested.
Short description
Rotation Bezier-handles with an angle of +/-90° cause the "zoom to selected" function to zoom to a too low/high y-Value.
Steps to reproduce
90Bezier.blend
In the attached file select all and zoom to selected (Numpad .). The zoom goes too far out.
You can also deselect the x-Rotation keyframe at frame 20 and zoom to selected and it will work right.
Changed status to: 'Open'
Added subscriber: @Immor
By the way: changing the problematic keyframe to linear only masks the problem.
Added subscribers: @JoshuaLeung, @mont29
Assigning to @JoshuaLeung to get its advice one this one, but for me there is no real bug here… Indeed, switching from bezier to linear interpolation hides the far-away handle, but it is still there, so show all takes it into account…
Might be easy to change that behavior though?
Alright, might be more of a design thing than a bug.
It is interrupting the workflow majorly though, especially when working with smaller values than in the example. Which is always the case when working with quaternion rotations. It is still zooming to the same y-Value of 400something then.
Changed status from 'Open' to: 'Resolved'
Fixed in
73d157e
Cool, thanks!