Texture paint replaces textures on my material #41344

Closed
opened 2014-08-06 17:17:37 +02:00 by michael williamson · 4 comments

System Information
Operating system and graphics card

windows 8
intel core i7-4770 @3.4ghz
AMD Radeon HD 7800 Series

Blender Version
2.71 hash: 6b6ea04

Short description of error
If i set up a material with textures in blender internal and enter texture paint mode the textures in my material get replaced by a new texture called "Diffuse intensity"

I then have to resetup my textureslots whilst in paint mode to paint on the textures i want to use.

Suggest that it should only add new textures slots on entering texture paintmode if the material has no textures.

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

open a default blend
add a material to the default cube
add a texture to that material and load an image from disk
enter texture paint mode
look in the properties tab... the texture i just added is replaced

**System Information** Operating system and graphics card windows 8 intel core i7-4770 @3.4ghz AMD Radeon HD 7800 Series **Blender Version** 2.71 hash: 6b6ea04 **Short description of error** If i set up a material with textures in blender internal and enter texture paint mode the textures in my material get replaced by a new texture called "Diffuse intensity" I then have to resetup my textureslots whilst in paint mode to paint on the textures i want to use. Suggest that it should only add new textures slots on entering texture paintmode if the material has no textures. **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps open a default blend add a material to the default cube add a texture to that material and load an image from disk enter texture paint mode look in the properties tab... the texture i just added is replaced
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Joshua Merrill was assigned by michael williamson 2014-08-06 17:17:37 +02:00
Author
Member

Added subscriber: @michaelw

Added subscriber: @michaelw
Joshua Merrill was unassigned by michael williamson 2014-08-06 17:19:03 +02:00
Antonis Ryakiotakis was assigned by michael williamson 2014-08-06 17:19:03 +02:00

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Hi,

It is not replaced, just missing from the list.

Texture painting is just looking for valid candidates for painting.

That means:

  • Mesh has material
  • Material has texture slot with a valid image texture
  • Texture slot maps the image using UV coordinates.

The missing link in your case is 3

If you change the mapping type to UV you should see your texture :).

If you generate a new texture slot it always uses textures and UVs currently, only the default texture slot of default material suffers from this but I'm slightly hesitant to change it. If it was changed to use UVs and be of image type, then rendering would output black, which would confuse users, especially beginners. Deleting it would be better but that is not possible unless we substitute default blend which we try to avoid usually.

Hi, It is not replaced, just missing from the list. Texture painting is just looking for valid candidates for painting. That means: * Mesh has material * Material has texture slot with a valid image texture * Texture slot maps the image using UV coordinates. The missing link in your case is 3 If you change the mapping type to UV you should see your texture :). If you generate a new texture slot it always uses textures and UVs currently, only the default texture slot of default material suffers from this but I'm slightly hesitant to change it. If it was changed to use UVs and be of image type, then rendering would output black, which would confuse users, especially beginners. Deleting it would be better but that is not possible unless we substitute default blend which we try to avoid usually.
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Reference: blender/blender#41344
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