M-node crash #41349
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Reference: blender/blender#41349
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System Information
windows7 64
ASUS ATI Radeon HD6870
Blender Version
Broken: 2.71 (
9337574
)Worked: (i don't know, i was see it yesterday)
Blender closeing, when i use a node textures, press M button to mute and try to render
Exact steps for others to reproduce the error
1.Create any texture
2.Go to Node editor, use a node for this texture, create anything(what type of node - is not important)
3.select any,press M to mute
4.Try to render or go to rendered shadng mode(Blender close)
Changed status to: 'Open'
Added subscriber: @Inwader77
Added subscriber: @kevindietrich
Please try with a nightly build and upload a file that fails for you if the bug still occurs, things might have change since the 2.71 release. Also is it Cycles or Blender Internal ?
This comment was removed by @Inwader77
M-_node_bug_official_release.blend
This bug in Blender internal(i do not use a cycles and i do not know how use a node for textures in cycles)
To activate bug 2 methods:
1)open this file and press F12 to render(blender crush(close))
2)go to tex paint mode and paint anything with this texture(blender crush(close))
If i create any tex,use node and mute, but do not use this texture nowhere - working normal
if i use this tex for world, material, or lamp and try to render - blender close
if i use this texture for paint and try to paint anything - blender close
if i use this texture only for paint(and nowhere else) and render - working normal
I try to do this in night build (
81c3fc9
) - working with bug.in blender 2.63(r45996) - not close,but ignore mute function in render and paint
P.S.1)Sometimes blender can crush, if i (for example) use this texture for world ang do to properties/world data/prewiew.
2)Sometimes(very seldom) blender do not close, but render and ignore mute function, and if i try to render again - close
This comment was removed by @Inwader77
When hitting render, I'm getting:
and when trying to paint:
In both cases the backtrace looks like this: http://www.pasteall.org/53335/text. This is just an except as it is indefinitely repeating.
I don't understand what i must do to work normal. I don't know what this code mean.
And else, try to use mute for material nodes - don't crush, but ignore mute function.
Use for scene node - working normal.
And else:
texture node:
2,62(r44136) and earlier - working without bug.
2.63 - 2.70 - no crush, but ignore mute
2.71 - crush
material node:
2.62(r44136)and earlier - working without bug.
2.63 - 2.71 - ignore mute function.
For material nodes:
in viewer, output node and in preview(property window/material settings context menu) - working normal, but in 3d view and in render - bug is active
This bug is active for BI and Cycles.
In 3d view(select GLSL mode(not multtex)) with textured shading mode - working properly, with rendered mode - bug is active
versions 2.71.3(
ee8dafe
) and(3d4f540) - working with errorAdded subscriber: @mont29
Added subscribers: @LukasTonne, @Sergey
I'm having stack overflow issues actually.
@LukasTonne, seems disabling mute for texture nodes makes things stable here. I know it's an old can of worms, so maybe for now just disable mute functionality there if you're not sure how to fix it properly?
Changed status from 'Open' to: 'Resolved'
Closed by commit
1743c81ce1
.This issue was referenced by
1743c81ce1
Added subscriber: @Psy-Fi
Hey, I found something that works without disabling muting here, can @LukasTonne or @Sergey check? exec_muted_tex.patch
This should also take care of #41761 too.
This issue was referenced by
59a38ccc42
Only in
8c3daab
muting textures working normal, but muting material - ignore mute function