Particle update bug #41378

Closed
opened 2014-08-09 21:05:36 +02:00 by Alexey · 5 comments

{F102194}System Information
windows7 64
ASUS ATI Radeon HD6870

Blender Version
Broken: (all versions,2.71(9337574);2.71(81c3fc9);2.71.3(ee8dafe);2.71.3(3df4540)and all earlier)
Worked: (none)

Create UVmap with image,Create particle system(hair) use this image for particle and switch on lenght or(and) density.
go to tex paint mode, try to paint anything(lenght and density don't updated)

Type and size of the image - is not important
Shading mode - is not important.(this bug take place in bound box and wire mode too,we can not see texture, but we can see hair) this bug active in all shading modes.
Cycles or BI - is not important.
Settings of hair - is not important (we can use a path or object, for example)

Exact steps for others to reproduce the error
1)Open file and try to paint anything
2)Change any settings of this tex or particle system, press F12, go to other mode(edit,object,vertex or weight paint) to update lenght and density 1 time.(if we change shading mode - don't update)

P.S.If we use vertex group(not texture), go to weight paint, try to paint anything on this group - working properly.
If we use emitter particle system, switch animation(Alt A), and try to paint - blender crush
To activate this bug we must paint continious, while blender don't crush.

{[F102194](https://archive.blender.org/developer/F102194/Particle_update_bug.blend)}**System Information** windows7 64 ASUS ATI Radeon HD6870 **Blender Version** Broken: (all versions,2.71(9337574);2.71(81c3fc9);2.71.3(ee8dafe);2.71.3(3df4540)and all earlier) Worked: (none) Create UVmap with image,Create particle system(hair) use this image for particle and switch on lenght or(and) density. go to tex paint mode, try to paint anything(lenght and density don't updated) Type and size of the image - is not important Shading mode - is not important.(this bug take place in bound box and wire mode too,we can not see texture, but we can see hair) this bug active in all shading modes. Cycles or BI - is not important. Settings of hair - is not important (we can use a path or object, for example) **Exact steps for others to reproduce the error** 1)Open file and try to paint anything 2)Change any settings of this tex or particle system, press F12, go to other mode(edit,object,vertex or weight paint) to update lenght and density 1 time.(if we change shading mode - don't update) P.S.If we use vertex group(not texture), go to weight paint, try to paint anything on this group - working properly. If we use emitter particle system, switch animation(Alt A), and try to paint - blender crush To activate this bug we must paint continious, while blender don't crush.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Alexey self-assigned this 2014-08-09 21:05:36 +02:00
Author

Added subscriber: @Inwader77

Added subscriber: @Inwader77
Alexey was unassigned by Bastien Montagne 2014-08-10 12:01:36 +02:00
Author

I was not grab this. I find this bug in blender.
I was look to other reports and don't find any similar

I was not grab this. I find this bug in blender. I was look to other reports and don't find any similar
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Lukas Tönne self-assigned this 2014-08-11 12:39:00 +02:00
Member

This is a combined limitation of particles and the dependency graph (and maybe the paint system).

  • Particles only get distributed initially once. They are not continually repositioned based on textures, this only happens when substantial changes occur, like modifying the emitter (tab-tab to edit mode works) or changing the amount of particles.
  • The dependency graph does not support images at all. Any change to image data (painting) that could require updates somewhere else has to trigger them explicitly. Doing this for particle distribution would add lots of easily breakable code and probably be terribly inefficient, slowing down drawing.
This is a combined limitation of particles and the dependency graph (and maybe the paint system). - Particles only get distributed initially once. They are not continually repositioned based on textures, this only happens when substantial changes occur, like modifying the emitter (tab-tab to edit mode works) or changing the amount of particles. - The dependency graph does not support images at all. Any change to image data (painting) that could require updates somewhere else has to trigger them explicitly. Doing this for particle distribution would add lots of easily breakable code and probably be terribly inefficient, slowing down drawing.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#41378
No description provided.