Particle update bug #41378
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Reference: blender/blender#41378
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{F102194}System Information
windows7 64
ASUS ATI Radeon HD6870
Blender Version
Broken: (all versions,2.71(
9337574
);2.71(81c3fc9
);2.71.3(ee8dafe
);2.71.3(3df4540)and all earlier)Worked: (none)
Create UVmap with image,Create particle system(hair) use this image for particle and switch on lenght or(and) density.
go to tex paint mode, try to paint anything(lenght and density don't updated)
Type and size of the image - is not important
Shading mode - is not important.(this bug take place in bound box and wire mode too,we can not see texture, but we can see hair) this bug active in all shading modes.
Cycles or BI - is not important.
Settings of hair - is not important (we can use a path or object, for example)
Exact steps for others to reproduce the error
1)Open file and try to paint anything
2)Change any settings of this tex or particle system, press F12, go to other mode(edit,object,vertex or weight paint) to update lenght and density 1 time.(if we change shading mode - don't update)
P.S.If we use vertex group(not texture), go to weight paint, try to paint anything on this group - working properly.
If we use emitter particle system, switch animation(Alt A), and try to paint - blender crush
To activate this bug we must paint continious, while blender don't crush.
Changed status to: 'Open'
Added subscriber: @Inwader77
I was not grab this. I find this bug in blender.
I was look to other reports and don't find any similar
Changed status from 'Open' to: 'Archived'
This is a combined limitation of particles and the dependency graph (and maybe the paint system).