Animation textures bugs #41422

Closed
opened 2014-08-12 21:07:28 +02:00 by Alexey · 10 comments

System Information
windows7 64
ASUS ATI Radeon HD6870

Blender Version
Broken: (All)
Worked: (None)

Short description of error
Create any object,uv map with image, go to tex paint mode select one of this textures, press alt+a and try to paint anything
before this we must create 3 textures
1)texure with animated standart settings(without nodes)
if we use this tex - working properly
standart_animated_tex.png
2)texture, using nodes and with animated node parameters
if we use this tex - don't update then animation using, we can release mouse button and press again to update
node_animated_tex.png
3)texture, using node and have parameter, linked with time curve
curvetime.png
if we use this tex - don't update then animation using, we can release mouse button and press again to update

And all this textures have 1 error:
updating only on prewiew panel, in toolshelf of 3d view tex paint mode - never updating
anim_paint_update.png

in preview and node viewers updating, if we press aln release LMB(in all this texture)
Ald else:
1)if we use any of this textures for world or particle - we will not see it in dope sheet, grath editor, and NLA editor.
use for other places(material, lamp) - we will see it in dope sheet and in graph editor.
2)textures (maybe without any animation) with nodes and used for displace modifier ignore all node settings
3)if we don't use any texture(maybe not one of this), save project, close and open again - this textures disappear without a trace

Exact steps for others to reproduce the error
1)open file{F102668}
2)select node animated texture, alt+a, try to paint anything(not update timely)
3)select time managed texture, alt +a(play animation switch on), paint(not update timely)
4)select standart animated texture, play animation switch on, paint (properly update in paint, not update in toolshelf, update in viewer node and in proprety preview window(texture setting context menu))

**System Information** windows7 64 ASUS ATI Radeon HD6870 **Blender Version** Broken: (All) Worked: (None) **Short description of error** Create any object,uv map with image, go to tex paint mode select one of this textures, press alt+a and try to paint anything before this we must create 3 textures 1)texure with animated standart settings(without nodes) if we use this tex - working properly ![standart_animated_tex.png](https://archive.blender.org/developer/F102658/standart_animated_tex.png) 2)texture, using nodes and with animated node parameters if we use this tex - don't update then animation using, we can release mouse button and press again to update ![node_animated_tex.png](https://archive.blender.org/developer/F102660/node_animated_tex.png) 3)texture, using node and have parameter, linked with time curve ![curvetime.png](https://archive.blender.org/developer/F102662/curvetime.png) if we use this tex - don't update then animation using, we can release mouse button and press again to update And all this textures have 1 error: updating only on prewiew panel, in toolshelf of 3d view tex paint mode - never updating ![anim_paint_update.png](https://archive.blender.org/developer/F102664/anim_paint_update.png) in preview and node viewers updating, if we press aln release LMB(in all this texture) Ald else: 1)if we use any of this textures for world or particle - we will not see it in dope sheet, grath editor, and NLA editor. use for other places(material, lamp) - we will see it in dope sheet and in graph editor. 2)textures (maybe without any animation) with nodes and used for displace modifier ignore all node settings 3)if we don't use any texture(maybe not one of this), save project, close and open again - this textures disappear without a trace **Exact steps for others to reproduce the error** 1)open file{[F102668](https://archive.blender.org/developer/F102668/animated_paint_bug.blend)} 2)select node animated texture, alt+a, try to paint anything(not update timely) 3)select time managed texture, alt +a(play animation switch on), paint(not update timely) 4)select standart animated texture, play animation switch on, paint (properly update in paint, not update in toolshelf, update in viewer node and in proprety preview window(texture setting context menu))
Author

Changed status to: 'Open'

Changed status to: 'Open'
Alexey self-assigned this 2014-08-12 21:07:28 +02:00
Author

Added subscriber: @Inwader77

Added subscriber: @Inwader77
Alexey was unassigned by Bastien Montagne 2014-08-12 21:53:39 +02:00

Added subscriber: @mont29

Added subscriber: @mont29
Antonis Ryakiotakis was assigned by Sergey Sharybin 2014-08-12 21:59:27 +02:00

Added subscribers: @Psy-Fi, @Sergey

Added subscribers: @Psy-Fi, @Sergey

Please never mix different issues into a single report, it's just unmanageable to handle reports like this.

@Psy-Fi, mind having a look into painting-related part?

Please never mix different issues into a single report, it's just unmanageable to handle reports like this. @Psy-Fi, mind having a look into painting-related part?

Ah oops, misread the report, apologies.

@Psy-Fi, still, mind having a look? :)

Ah oops, misread the report, apologies. @Psy-Fi, still, mind having a look? :)

Certainly animated textures were not really meant to be supported in texture painting. I'll see if I can make this update in a manner that doesn't cause the expected use case for alt-a, which is for animators, slow down to a crawl due to excessive updates.

Certainly animated textures were not really meant to be supported in texture painting. I'll see if I can make this update in a manner that doesn't cause the expected use case for alt-a, which is for animators, slow down to a crawl due to excessive updates.

Looks like we can't fix this easily. Node textures need proper depsgraph integration for that which is more like a long term TODO. I'm not even sure we should really support this as it would be expected in this report though. it would slow down the interface to a crawl.

Looks like we can't fix this easily. Node textures need proper depsgraph integration for that which is more like a long term TODO. I'm not even sure we should really support this as it would be expected in this report though. it would slow down the interface to a crawl.
Author

If we fix this - it will be wery good, because it extend blender to non limited. we will can create gradients with different parameters. animated coordinates of textures allow us to create wave lines, spirals, and many other type of lines.
And about speed - if we will create not so much of settings - speed will be normal. And else:to use blender (and all similar programms) we must have a power computer.

If you fix this - i will create a new addon. (i know how to do this)
This animation is play all time, while we don't press alt + a again, and we can not to create properly gradients.
I will create a new addon, which set a first frame if i press LMB
This function allow us create a proper gradients(waves, spirals,broken lines,fade lines and much more)
And one else function:
if we press LMB in tex paint mode - we don,t go to first frame, but do this:
if is active(while we draw) - play animation, if release - stop. It will allow us to create a continue mode of gradients(like in any 2d programms(Photo pos pro, for example))
But we will create all this on 3d model !!!
This will be very simple script, but very useful
And we will have a blender paint without any limits!!!

P.S.standart_animated_tex.png
when i paint this, speed was normal
We can use a low- resolution images in animated textures, and speed will be normal
In 2.71.3 new functions for paint, but they are very limited.

If we fix this - it will be wery good, because it extend blender to non limited. we will can create gradients with different parameters. animated coordinates of textures allow us to create wave lines, spirals, and many other type of lines. And about speed - if we will create not so much of settings - speed will be normal. And else:to use blender (and all similar programms) we must have a power computer. If you fix this - i will create a new addon. (i know how to do this) This animation is play all time, while we don't press alt + a again, and we can not to create properly gradients. I will create a new addon, which set a first frame if i press LMB This function allow us create a proper gradients(waves, spirals,broken lines,fade lines and much more) And one else function: if we press LMB in tex paint mode - we don,t go to first frame, but do this: if is active(while we draw) - play animation, if release - stop. It will allow us to create a continue mode of gradients(like in any 2d programms(Photo pos pro, for example)) But we will create all this on 3d model !!! This will be very simple script, but very useful And we will have a blender paint without any limits!!! P.S.![standart_animated_tex.png](https://archive.blender.org/developer/F103516/standart_animated_tex.png) when i paint this, speed was normal We can use a low- resolution images in animated textures, and speed will be normal In 2.71.3 new functions for paint, but they are very limited.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#41422
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