Linux - Some Nvidia
Broken: 2.70a f93bc76
Short description of error
Two (linked) things:
- Even if we choose "matrix" for "transformation type", transformations for non-bones objects (this works with bones) are exported as Loc-Rot-Scale, including animation samples. If we choose "both", matrix transformations are available in visual_scene, but not in animations. This is not so important but i don't think this is normal.
- The animation transformation values (output) are exported in world space, even if the targeted object is a child of another. The COLLADA spec don't speak about that, but it seem logical to export transformations in local/object space, to get a correct transformation. And, as you can test: If you import the COLLADA file that you just exported, animations of children objects are all wrong... so i think this is not a good way...
Exact steps for others to reproduce the error
Export scene in COLLADA, then import it again, see the result...