Animations in world space #41460

Closed
opened 2014-08-16 12:02:28 +02:00 by Eric · 5 comments

System Information
Linux - Some Nvidia

Blender Version
Broken: 2.70a f93bc76
Worked: (optional)

Short description of error

Two (linked) things:

  1. Even if we choose "matrix" for "transformation type", transformations for non-bones objects (this works with bones) are exported as Loc-Rot-Scale, including animation samples. If we choose "both", matrix transformations are available in visual_scene, but not in animations. This is not so important but i don't think this is normal.

  2. The animation transformation values (output) are exported in world space, even if the targeted object is a child of another. The COLLADA spec don't speak about that, but it seem logical to export transformations in local/object space, to get a correct transformation. And, as you can test: If you import the COLLADA file that you just exported, animations of children objects are all wrong... so i think this is not a good way...

Exact steps for others to reproduce the error
blender-test-anime2.dae
Dae-Test-Anim.blend

Export scene in COLLADA, then import it again, see the result...

**System Information** Linux - Some Nvidia **Blender Version** Broken: 2.70a f93bc76 Worked: (optional) **Short description of error** Two (linked) things: 1) Even if we choose "matrix" for "transformation type", transformations for non-bones objects (this works with bones) are exported as Loc-Rot-Scale, including animation samples. If we choose "both", matrix transformations are available in visual_scene, but not in animations. This is not so important but i don't think this is normal. 2) The animation transformation values (output) are exported in world space, even if the targeted object is a child of another. The COLLADA spec don't speak about that, but it seem logical to export transformations in local/object space, to get a correct transformation. And, as you can test: If you import the COLLADA file that you just exported, animations of children objects are all wrong... so i think this is not a good way... **Exact steps for others to reproduce the error** [blender-test-anime2.dae](https://archive.blender.org/developer/F104354/blender-test-anime2.dae) [Dae-Test-Anim.blend](https://archive.blender.org/developer/F104355/Dae-Test-Anim.blend) Export scene in COLLADA, then import it again, see the result...
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Sedenion42

Added subscriber: @Sedenion42
Gaia Clary was assigned by Bastien Montagne 2014-08-16 14:43:51 +02:00

Added subscriber: @mont29

Added subscriber: @mont29

Gaia, think you resumed to some extend collada support? If not, please feel free to close this report as TODO…

Gaia, think you resumed to some extend collada support? If not, please feel free to close this report as TODO…
Member

Closed as duplicate of #43298

Closed as duplicate of #43298
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Reference: blender/blender#41460
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