Drastic performance loss using motion deformation blur with activated explode modifier #41577

Closed
opened 2014-08-25 17:42:39 +02:00 by ag · 12 comments
ag commented 2014-08-25 17:42:39 +02:00 (Migrated from localhost:3001)

System Information
Debian GNU/Linux Jessie (testing)
AMD Phenom II X4 850

Blender Version
Broken: since added motion deformation blur
Worked: before and now with normal motion blur

Short description of error
Once particle system and explode modifier(!) got applied, render performance becomes unusable. See also [1].

Exact steps for others to reproduce the error

  • enable motion blur with deformation
  • remesh standard cube
  • add particle system
  • add blend texture
  • and the most important: apply explode modifier (leave only Unborn enabled)

Test file attached:
extremly-slow-at-explode.blend

The frame 1 where the particle system is not yet active is rendered promptly. Go to the frame 2 and the render process becomes extremely slow, though the region being rendered doesn't get changed by the particle system, because of the blend texture: only the almost left side emits particle at start.

Thanks,
Andrey

(1) https://developer.blender.org/T41512

**System Information** Debian GNU/Linux Jessie (testing) AMD Phenom II X4 850 **Blender Version** Broken: since added motion deformation blur Worked: before and now with normal motion blur **Short description of error** Once particle system and explode modifier(!) got applied, render performance becomes unusable. See also [1]. **Exact steps for others to reproduce the error** - enable motion blur with deformation - remesh standard cube - add particle system - add blend texture - and the most important: apply explode modifier (leave only Unborn enabled) Test file attached: [extremly-slow-at-explode.blend](https://archive.blender.org/developer/F106678/extremly-slow-at-explode.blend) The frame 1 where the particle system is not yet active is rendered promptly. Go to the frame 2 and the render process becomes extremely slow, though the region being rendered doesn't get changed by the particle system, because of the blend texture: only the almost left side emits particle at start. Thanks, Andrey (1) https://developer.blender.org/T41512
ag commented 2014-08-25 17:42:39 +02:00 (Migrated from localhost:3001)
Author

Changed status to: 'Open'

Changed status to: 'Open'
ag commented 2014-08-25 17:42:39 +02:00 (Migrated from localhost:3001)
Author

Added subscriber: @ag

Added subscriber: @ag
Thomas Dinges was assigned by Bastien Montagne 2014-08-25 20:41:34 +02:00

Added subscriber: @mont29

Added subscriber: @mont29

Added subscriber: @numarul7

Added subscriber: @numarul7

Yep confirmed , make you look at the screen and say "hello render!"

GTX 650 4gb driver 340.52 Win 8.1 64 bit

Yep confirmed , make you look at the screen and say "hello render!" GTX 650 4gb driver 340.52 Win 8.1 64 bit

I thought you meant the "Freestyle" issue when asking to open a new report, not to report the same motion blur issue a second time. :)

Anyway, Deformation Motion Blur can be disabled, it is optional and also it hasn't been optimized yet at all. I will investigate this more, but setting the priority to Low now, as I think this is rather unoptimized code than a bug.

I thought you meant the "Freestyle" issue when asking to open a new report, not to report the same motion blur issue a second time. :) Anyway, Deformation Motion Blur can be disabled, it is optional and also it hasn't been optimized yet at all. I will investigate this more, but setting the priority to Low now, as I think this is rather unoptimized code than a bug.
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

This clearly sounds like a Todo!

This clearly sounds like a Todo!

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

The file renders fine for me and there have been various improvements for deformation motion blur.

The file renders fine for me and there have been various improvements for deformation motion blur.
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Reference: blender/blender#41577
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