How to handle edit-mode face/edge select-modes without any face/edges. #41588

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opened 2014-08-26 02:07:54 +02:00 by Campbell Barton · 3 comments

Based on this report #41562,


Simple example of the problem:

  • Add a Circle
  • Enter EditMode
  • Select Face Mode
  • Select All (AKey)
  • Grab (Nothing happens)

If you have a mesh without faces in edit-mode and use face-select for example,
Quite a lot of tools don't work usefully.
(same for edge select-mode on a mesh containing only vertices, but for purpose of discussion - just talking about faces for now).

Lists of tools which fail when edges/vertices are selected but no faces exist.

  • Transform Grab/Rotate/Scale does nothing.
  • Extrude does nothing.
  • Inconsistent de-select-all verts and edges (AKey) - (but border/circle/mouse select dont work).
  • ...Likely others exist, off hand these are the ones I can find...

There are some possible solutions.

  • Automatically switch out of face mode (when entering edit-mode - doesn't solve problem completely since you can remove all faces while editing)
  • Make tools support this configuration (need to check how to support for each tool).

Make tools report a warning when its not supported (or add support when it makes sense), otherwise - assume users know what they're doing and not attempt to second-guess their actions.

For this design issue, Id like to come to some agreement on a good way to handle this case.


Some things to consider regarding automatic select-mode switching:

  • Users may temporarily remove all faces, so changing select-modes automatic for the users could disrupt their workflow.
  • Switching modes automatically could break scripts (and generally give unpredictable behavior).
  • Checking if the mesh has faces isn't really reliable since you may have hidden faces which is like having no faces from the users POV.
Based on this report #41562, ---- Simple example of the problem: - Add a Circle - Enter EditMode - Select Face Mode - Select All (AKey) - Grab *(Nothing happens)* ---- If you have a mesh without faces in edit-mode and use face-select for example, Quite a lot of tools don't work usefully. *(same for edge select-mode on a mesh containing only vertices, but for purpose of discussion - just talking about faces for now).* Lists of tools which fail when edges/vertices are selected but no faces exist. - Transform Grab/Rotate/Scale does nothing. - Extrude does nothing. - Inconsistent de-select-all verts and edges (AKey) - *(but border/circle/mouse select dont work).* - *...Likely others exist, off hand these are the ones I can find...* There are some possible solutions. - Automatically switch out of face mode *(when entering edit-mode - doesn't solve problem completely since you can remove all faces while editing)* - Make tools support this configuration *(need to check how to support for each tool).* # Make tools report a warning when its not supported (or add support when it makes sense), *otherwise - assume users know what they're doing and not attempt to second-guess their actions.* For this design issue, Id like to come to some agreement on a good way to handle this case. ---- Some things to consider regarding automatic select-mode switching: - Users may temporarily remove all faces, so changing select-modes automatic for the users could disrupt their workflow. - Switching modes automatically could break scripts (and generally give unpredictable behavior). - Checking if the mesh has faces isn't really reliable since you may have hidden faces which is like having no faces from the users POV.
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Changed status to: 'Open'

Changed status to: 'Open'
Daniel Salazar was assigned by Campbell Barton 2014-08-26 02:07:54 +02:00
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Added subscriber: @ideasman42

Added subscriber: @ideasman42
Daniel Salazar was unassigned by Campbell Barton 2014-08-26 02:11:50 +02:00
Jonathan Williamson was assigned by Campbell Barton 2014-08-26 02:11:50 +02:00
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Added subscribers: @zanqdo, @pablovazquez

Added subscribers: @zanqdo, @pablovazquez
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Reference: blender/blender#41588
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