Shape Keys - Reset Vertex #41841

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opened 2014-09-15 21:56:25 +02:00 by koil · 10 comments

This addon adds some tools to the shape keys panel.
Written for 2.72 - test build one.

Reset Vertex Positions - Addon operator
Reset the selected vertex locations.

Shape Propagate - Blender operator
Apply selected vertex locations to all other shape keys.

Blend From Shape - Blender operator
Blend in shape from a shape key, check the 3D View operator panel.

Wiki Page
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/SK_Reset_Vertex

Addon Link
reset_to_basis.py

This addon adds some tools to the shape keys panel. Written for 2.72 - test build one. **Reset Vertex Positions** - Addon operator Reset the selected vertex locations. **Shape Propagate** - Blender operator Apply selected vertex locations to all other shape keys. **Blend From Shape** - Blender operator Blend in shape from a shape key, check the 3D View operator panel. **Wiki Page** http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/SK_Reset_Vertex **Addon Link** [reset_to_basis.py](https://archive.blender.org/developer/F110600/reset_to_basis.py)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @koilz

Added subscriber: @koilz
Author

small fix
Only display tools if one or more shape keys.

Addon Link - 1.1
reset_to_basis.py

**small fix** Only display tools if one or more shape keys. **Addon Link - 1.1** [reset_to_basis.py](https://archive.blender.org/developer/F111329/reset_to_basis.py)

Added subscribers: @mont29, @ideasman42, @Sergey

Added subscribers: @mont29, @ideasman42, @Sergey

@mont29, i'll summon you here, since you was mentoring a project related on the shape keys. Would be cool if this all comes together in a clear way. We might also want @ideasman42 here.

@mont29, i'll summon you here, since you was mentoring a project related on the shape keys. Would be cool if this all comes together in a clear way. We might also want @ideasman42 here.

These seem quite useful/primitive functions, we could add them into Blender's C code and make them default (following the logic in the add-on).

I know this may be a bit frustrating that you write this if we go and re-write

These seem quite useful/primitive functions, we could add them into Blender's C code and make them default (following the logic in the add-on). *I know this may be a bit frustrating that you write this if we go and re-write*
Author

Youre welcome to do that.
Please rewrite it in C if you want to, this saves maintaining a silly addon.

Youre welcome to do that. Please rewrite it in C if you want to, this saves maintaining a silly addon.
Member

Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brendon Murphy self-assigned this 2017-02-24 10:58:33 +01:00
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no activity, closed as resolved

no activity, closed as resolved
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Reference: blender/blender-addons#41841
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