Game physics - show potential colliders #41879

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opened 2014-09-19 23:55:14 +02:00 by Angus Hollands · 8 comments

This addon displays a list of objects which can collide with the current object.
physics_relations.zip

This addon displays a list of objects which can collide with the current object. [physics_relations.zip](https://archive.blender.org/developer/F111229/physics_relations.zip)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AngusHollands-4

Added subscriber: @AngusHollands-4

Added subscribers: @brita, @Moguri, @Sergey

Added subscribers: @brita, @Moguri, @Sergey

@Moguri, @brita what do you think here?

@Moguri, @brita what do you think here?
Author

physics_relations.zip

Fix for some mistakes in the previous version

[physics_relations.zip](https://archive.blender.org/developer/F163142/physics_relations.zip) Fix for some mistakes in the previous version

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2015-05-20 10:38:24 +02:00

There are several weak points in the addon:

  • It iterates all the objects on each of the scene update and checks intersection of them. First ever thing to do here would be to check whether object was actually updated.
  • Objects are stored in the custom property, which is being saved to .blend files and it seems entries from there are never cleaned. This will eventually lead to loads of unused data hanging around.

So at this state we can not accept the addon. Thanks for you effort anyway tho :)

There are several weak points in the addon: - It iterates all the objects on each of the scene update and checks intersection of them. First ever thing to do here would be to check whether object was actually updated. - Objects are stored in the custom property, which is being saved to .blend files and it seems entries from there are never cleaned. This will eventually lead to loads of unused data hanging around. So at this state we can not accept the addon. Thanks for you effort anyway tho :)
Author

The data will be cleared if the addon is enabled at a later point by the user. I can optionally clear all data pre-save operations.
There is no way to detect updates to Game settings, as they do not trigger updates to the depsgraph. Any other suggestions?

The data will be cleared if the addon is enabled at a later point by the user. I can optionally clear all data pre-save operations. There is no way to detect updates to Game settings, as they do not trigger updates to the depsgraph. Any other suggestions?
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Reference: blender/blender-addons#41879
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