Material animations not update during animation playback. #42034

Closed
opened 2014-10-01 12:15:46 +02:00 by pistol ioan · 10 comments

Windows 8, 64bits. Nvidia gtx 460 se

2.72 eb464ee

**In blender Cycles engine, Material Viewport, Blender not update the color animation or any other animations made in Nodes material.
After press Alt+A and stop animation the color is not changing at all.
But would be very helpful if the color is updating during animations. Is very hard to make animations colors without to see in real time.
Thank you.**I put a blend file.**In Cycles engine, Create new material and over color press right click and "Insert Keyframe" then go other frame and chose other color and "Insert Keyframe". Then play animation with Alt+A and the colors not update during the animation **

**Windows 8, 64bits. Nvidia gtx 460 se** **2.72 eb464ee** **In blender Cycles engine, Material Viewport, Blender not update the color animation or any other animations made in Nodes material. After press Alt+A and stop animation the color is not changing at all. But would be very helpful if the color is updating during animations. Is very hard to make animations colors without to see in real time. Thank you.**I put a blend file.**In Cycles engine, Create new material and over color press right click and "Insert Keyframe" then go other frame and chose other color and "Insert Keyframe". Then play animation with Alt+A and the colors not update during the animation **
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @istoltoto

Added subscriber: @istoltoto

#46147 was marked as duplicate of this issue

#46147 was marked as duplicate of this issue
Author

{F113909}blend file.

{[F113909](https://archive.blender.org/developer/F113909/Color_animations_in_material_view.blend)}blend file.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-10-02 11:05:24 +02:00

Material viewport uses GLSL for shading and this is a known limitation listed there http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Animation#Animation_System

Supporting GLSL animation is possible, but would require some smart system to recompile only shaders which actually changed in order to prevent major performance loss.

Thanks for the report, but it's not currently considered a bug.

Material viewport uses GLSL for shading and this is a known limitation listed there http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Animation#Animation_System Supporting GLSL animation is possible, but would require some smart system to recompile only shaders which actually changed in order to prevent major performance loss. Thanks for the report, but it's not currently considered a bug.
Author

:(

:(
Author

But if you use Blender Render engine, in Solid viewport you can see he works fine.

But if you use Blender Render engine, in Solid viewport you can see he works fine.

Solid view uses glMaterial, not GLSL. And the thing with GLSL is that you want to keep it's size as small as possible but not compiling in features current material doesn't need (so playback is as fast as it could be). And because of this when the material settings changes you need to recompile the shader, which takes time and doing it per frame would kill all the performance.

Solid view uses glMaterial, not GLSL. And the thing with GLSL is that you want to keep it's size as small as possible but not compiling in features current material doesn't need (so playback is as fast as it could be). And because of this when the material settings changes you need to recompile the shader, which takes time and doing it per frame would kill all the performance.
Member

Added subscribers: @Blendify, @blueautumn

Added subscribers: @Blendify, @blueautumn
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#42034
No description provided.