Crashes on saving .exr files with cycles GPU rendering. #42312
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#42312
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Mac Pro 3,1, OS X 10.9.5, 2 x 2.8GHz, 16GB, GeForce GTX 660 3072 MB
Blender Version
Broken: 2.71, 2.72, 2.72a
Short description of error
Rendering cycles GPU crashes intermittently as it saves animation frame to disk. Sometimes renders a few frames then crashes, mostly just does one. Seems OK on CPU. I've been using half-float, zip, rgba.
Exact steps for others to reproduce the error
1a. Open "EXRcrash/Production/scenes/Scene01_DesertCity/01-15_Silhouette/01-15_SilhouetteLensFlareWFtest.blend"
I'm hoping this isn't my hardware dying. It's only reporting about 300MB memory usage during rendering for me.
Thanks for your help.
EXRcrash.zip
Changed status to: 'Open'
Added subscriber: @StephenHamacek
Added subscriber: @mib2berlin
Hi, cant reproduce crash with 2.72 or 2.72a on:
Opensuse 13.1/64
Intel i5 3770K
GTX 760 4 GB (Display)
GTX 560Ti 1.28 GB 448 Cores
Driver 343.19
Stop render after 16 frames.
Cheers, mib
Added subscriber: @Sergey
Couple of questions:
I did some more testing on 2.72a:
• I had thought it was GPU rendering only but I did get a similar crash on CPU as well
• tried some other formats and got crashes on all but TIF (EXR full, RadianceHDR, Cineon, even Png though it got through more frames) I stopped the TIF render after about 6 frames, thought I suppose it might had the same problem if I'd waited longer.
• fullscreen didn't seem to help
• locked interface seemed to stop the crash, at least with GPU, EXR half float.
The crash is always at the same moment, immediately after the frame is saved to disk.
I don't know why a 16GB/3GB machine would have memory issues with a scene like this. Could it be related to the large landscape with a procedural noise texture? I have no clue, just scratching my head.
Let me know what you think anyway.
Cheers.
Added subscriber: @mont29
@StephenHamacek can you please confirm it still happens to you with latest builds from our buildbot?
Changed status from 'Open' to: 'Archived'
No news since one week, archiving for now.