"Render Animation" doesn't refresh bone constraint to rendering frame #42319

Closed
opened 2014-10-21 02:21:23 +02:00 by KiJeon · 13 comments

OS
Windows 8

Blender Version
Tested on 2.71, 2,72, 2.72a

Problem
I have hands of character constrained as children of a gun, which "lag" behind when scrubbing back and forth in the viewport.
While this in itself is annoying, and probably a bug, the problem is worsened by the fact that this lagging carries over to "Render Animation", so the hands/arms would be in the wrong place.

This doesn't happen when rendering out single frames. Fine for single images, but for animation, this is a big headache.

File: SW_ArmyAnt_03_Attack02_RenderBug.blend

**OS** Windows 8 **Blender Version** Tested on 2.71, 2,72, 2.72a **Problem** I have hands of character constrained as children of a gun, which "lag" behind when scrubbing back and forth in the viewport. While this in itself is annoying, and probably a bug, the problem is worsened by the fact that this lagging carries over to "Render Animation", so the hands/arms would be in the wrong place. This doesn't happen when rendering out single frames. Fine for single images, but for animation, this is a big headache. **File:** [SW_ArmyAnt_03_Attack02_RenderBug.blend](https://archive.blender.org/developer/F118686/SW_ArmyAnt_03_Attack02_RenderBug.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @0o00o0oo

Added subscriber: @0o00o0oo

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2014-10-21 08:33:35 +02:00

This is a known issue in our current depsgraph, there is a workaround for it though - enable Extra Object Update and/or Extra Data Update for armature and ant mesh, in Object buttons, Relations Extra panel.

Anyway, not a bug, rather a known TODO for our future new depsgraph. ;)

This is a known issue in our current depsgraph, there is a workaround for it though - enable `Extra Object Update` and/or `Extra Data Update` for armature and ant mesh, in Object buttons, Relations Extra panel. Anyway, not a bug, rather a known TODO for our future new depsgraph. ;)
Author

Ah, my apologies. The workaround worked like a charm! Makes me wonder why something like this isn't enabled by default, haha.

Anyways, thank you! I guess that new depsgraph will solve so many things.

Ah, my apologies. The workaround worked like a charm! Makes me wonder why something like this isn't enabled by default, haha. Anyways, thank you! I guess that new depsgraph will solve so many things.

Added subscriber: @NelsonBarryIV

Added subscriber: @NelsonBarryIV

Having the same issue, but don't see those options in 2.8. Was that issue corrected or am I looking in the wrong place?

Having the same issue, but don't see those options in 2.8. Was that issue corrected or am I looking in the wrong place?

Added subscriber: @RafaelBrum

Added subscriber: @RafaelBrum

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Hey, I'm having the same problem in 2.8, All my animations are with one constraint following another bone with 1 frame delay in the exports in Unreal and Unity. This Extra Object Update and Extra Data Update were working pefectly in 2.79, but I can't find it in 2.8.

1FrameDelayExportAndBake.blend

changing with the mouse between the frames (14-15) you can clearly see the problem

Here's the video: https://www.youtube.com/watch?v=W-w37KUZzYg

Hey, I'm having the same problem in 2.8, All my animations are with one constraint following another bone with 1 frame delay in the exports in Unreal and Unity. This **Extra Object Update** and **Extra Data Update** were working pefectly in 2.79, but I can't find it in 2.8. [1FrameDelayExportAndBake.blend](https://archive.blender.org/developer/F7718640/1FrameDelayExportAndBake.blend) changing with the mouse between the frames (14-15) you can clearly see the problem Here's the video: https://www.youtube.com/watch?v=W-w37KUZzYg

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

@RafaelBrum Please do not resurect old tasks, especially when they do not cover the same version of Blender at all. This requires a new report, with all needed info.

@RafaelBrum Please do not resurect old tasks, especially when they do not cover the same version of Blender at all. This requires a new report, with all needed info.

In #42319#771101, @mont29 wrote:
@RafaelBrum Please do not resurect old tasks, especially when they do not cover the same version of Blender at all. This requires a new report, with all needed info.

Sorry, I didn't saw it was old. I'll create a new report so.

> In #42319#771101, @mont29 wrote: > @RafaelBrum Please do not resurect old tasks, especially when they do not cover the same version of Blender at all. This requires a new report, with all needed info. Sorry, I didn't saw it was old. I'll create a new report so.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#42319
No description provided.