make transform modal map 'Orientation XXX axis' constraints more consistent with default ('X'/'Y'/'Z') behaviour #42354
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Reference: blender/blender#42354
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Hi there,
I was recently approached by a former colleague [Softimage convert:)] to see if I could enable the following behaviour:
let's say the user configures shortcuts for 'Orientation X axis', 'Orientation Y axis' or 'Orientation Y axis' in 'Transform Modal Map'.
The behaviour then differs between these custom shortcuts and the default/hardcoded 'X', 'Y' and 'Z' keyboard keys.
This is what happens when the user has no shortcuts set:
so it cycles through these three... (which can be very convenient)
[codewise this is handled by 'transform_event_xyz_constraint()' in transform.c]
This is what happens when the user has shortcuts set (see pic below):
so it just toggles between these two... (no chance to quickly toggle between e.g. global/local)
[codewise this is handled more or less by calling 'setUserConstraint()' directly]
Well, the following little patch makes this more 'consistent' by also calling transform_event_xyz_constraint() in the case of the modal keymap.
(getting the exact same as the default ('X'/'Y'/'Z') behaviour)
TransformConstraintModalMapTweak.patch
Let me know what you think...
Changed status to: 'Open'
Added subscriber: @lichtwerk
This issue was referenced by
dbea73a30f
Changed status from 'Open' to: 'Resolved'
Closed by commit
dbea73a30f
.Added subscriber: @Psy-Fi
@Psy-Fi: Thanx for commiting!