Blender 2.71+ still crashes #42455
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Reference: blender/blender#42455
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Windows 7 (64 bit); NVIDIA GeForce GTX 760
Broken: 2.71 and higher
Worked: all the way till 2.7
Blender crashes on startup. No idea how to fix that. I installed Visual C++ 2013, checked graphic card drivers, tried as admin, downloaded both installer and zip version of Blender.
I really don't want to change this sofware to any other!
Changed status to: 'Open'
Added subscriber: @mariodabro
Added subscriber: @mont29
Is your OS fully up-to-date too (meaning, you have all latest MS updates installed)?
Yes, just did it and problem still exist
Pleaser attach here all messages shown in console (start Blender from a command line to see them).
"C:\Program Files\Blender Foundation\Blender>Blender.exe
found bundled python: C:\Program Files\Blender Foundation\Blender\2.72\python"
^- so this is from cmd
And here are some details about that problem (Hope that wont be a problem if it is in polish):
"Podpis problemu:
Hmmm… wondering, did you install that? http://www.microsoft.com/en-us/download/details.aspx?id=40784
Added subscriber: @MartijnBerger
Martijn, I’m starting to be short on new stuff to check here, maybe you have more ideas?
Yup, installed.
Added subscriber: @Harvester
Have you tried to run Blender in debug mode?
blender.exe --debug
or
blender.exe --debug-all (type blender.exe --help for more options)
There might be some more information or "clues" the developers can look at in the console's messages, which you can copy and paste.
"C:\Program Files\Blender Foundation\Blender>Blender.exe --debug
Switching to fully guarded memory allocator.
Blender 2.72 (sub 0)
Build: 2014-10-21 14:17:15 Windows:32bit Release
argv- [x] = blender-app.exe
argv- [x] = --debug
read file
Version 267 sub 1 date 1970-01-01 00:00 hash
ordered
OBCube
OBLamp
OBCamera
found bundled python: C:\Program Files\Blender Foundation\Blender\2.72\python"
Same thing with installer and unzipped.
Just wondering why does it show 32bit when it supposed to be 64
Added subscriber: @QuentinWenger
"32bit" is the info given by Python's platform.architecture(), even on 64bits systems (at least on Windows). It's used by scons (one of the build systems, the other beeing CMake).
Doesn't help much here...
You might try again with the ZIP version of Blender and add the following folders inside the \2.72 directory and beside the \datafiles, \python, and \scripts ones:
\autosave
\cache
\config
\temp
Run Blender and it should start with default options. If it works, then you will save and find configuration files inside the \config folder instead of relying on the User local data (...\AppData\Roaming\Blender Foundation\Blende\2.72), just in case there's some corrupted files there. In this way you have a much more controllable testing environment. The last step would be to set the path to the above \temp directory inside the Preferences.
Hope it helps.
Sadly, that did not work too.
PYTHONPATH again? do you have any other installations of python and or any PYTHON related environment variables set ?
I do not think so. Just checked files and nothing there
Added subscriber: @Sergey
Did you try using opengl32.dll from ftp://ftp.blender.org/sergey/softwaregl/ ? Place this dll next to blender.exe and see if it makes any difference.
This would switch blender to fully software opengl mode, eliminating possible issues caused by drivers.
Also did nothing
Added subscriber: @ideasman42
The issue reported can't be reproduced so far, and has been moved to the BF Blender: Unconfirmed project.
If 2 other people aren't able to redo the bug after 2 weeks, it will be closed.
We appreciate the effort that goes into making bug reports, but to be able to fix bugs we have to be able to redo them.
If there is anything you can provide to help others to reproduce the problem, be sure to include it.
Hi Campbell, more than two weeks passed and nothing else has been reporter so, perhaps, it's time to close this ticket.
Thanks
Changed status from 'Open' to: 'Archived'