Transform F-Curve: Scale #42631

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opened 2014-11-18 02:32:42 +01:00 by Aaron Carlisle · 17 comments
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System Information
Operating system: Windows 8.0
Graphics card: Intel HD Graphics

Blender Version
Broken: 2.72b
Worked: Unknown

Short description of error
When a transform strip's uniform scale is selected it is key framed as "Scale X (Transform)"

Exact steps for others to reproduce the error
Add a transform strip and select "uniforms scale" then key frame the zoom factor. Then it will be displayed as transform x which it is not.

**System Information** Operating system: Windows 8.0 Graphics card: Intel HD Graphics **Blender Version** Broken: 2.72b Worked: Unknown **Short description of error** When a transform strip's uniform scale is selected it is key framed as "Scale X (Transform)" **Exact steps for others to reproduce the error** Add a transform strip and select "uniforms scale" then key frame the zoom factor. Then it will be displayed as transform x which it is not.
Author
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @Blendify

Added subscriber: @Blendify
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Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added subscriber: @Sergey

Added subscriber: @Sergey

That's not really clear steps for me. Do you mind attaching simple .blend file which demonstrates the issue?

That's not really clear steps for me. Do you mind attaching simple .blend file which demonstrates the issue?
Author
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Sure here you go
Bug.blend

Sure here you go [Bug.blend](https://archive.blender.org/developer/F124710/Bug.blend)

Added subscriber: @mont29

Added subscriber: @mont29

Well, yes, technically, it is Scale X which is used for uniform scale, as you can see when disabling that option… Maybe uniform scale should use another variable?

Well, yes, technically, it **is** Scale X which is used for uniform scale, as you can see when disabling that option… Maybe uniform scale should use another variable?
Antonis Ryakiotakis was assigned by Bastien Montagne 2014-11-21 08:32:58 +01:00

Antony, assigning to you, but not sure we really consider this a bug.

Antony, assigning to you, but not sure we really consider this a bug.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

I would not count this as a bug, it will be cumbersome to add a new property (which will have to be synchronized with the others for ease) just for that and scaleX/uniform scale is pretty self-explanatory.

I would not count this as a bug, it will be cumbersome to add a new property (which will have to be synchronized with the others for ease) just for that and scaleX/uniform scale is pretty self-explanatory.
Author
Member

Is it possible then to make it so that after you uncheck uniform scale the two fields have the same number. Instead of just the x value.

Is it possible then to make it so that after you uncheck uniform scale the two fields have the same number. Instead of just the x value.

It is possible but why would you do that when the option is there?

It is possible but why would you do that when the option is there?
Author
Member

It just makes sense that they should be the same number after unchecking the uniform scale

It just makes sense that they should be the same number after unchecking the uniform scale

What if someone wants to switch between uniform scale and back with just one toggle? If we do that change you take away that possibility. Do we take away any possibilities by leaving it as is? This is not about preference (If you like it -of course- it makes sense to you), you have to explain the workflow to convince us.

What if someone wants to switch between uniform scale and back with just one toggle? If we do that change you take away that possibility. Do we take away any possibilities by leaving it as is? This is not about preference (If you like it -of course- it makes sense to you), you have to explain the workflow to convince us.

Added subscriber: @jonata

Added subscriber: @jonata

Well, one workflow I could imagine is something like this: after making a lot of keyframes in uniform scale, then I decide to change just the X or Y of some in the middle of my animation. If the keyframes were inserted in both values, I just need to change the desired keyframes. But in the actual state, I would need to copy the X keyframes and paste into the Y keyframes, and then change the keyframes I want.

Well, one workflow I could imagine is something like this: after making a lot of keyframes in uniform scale, then I decide to change just the X or Y of some in the middle of my animation. If the keyframes were inserted in both values, I just need to change the desired keyframes. But in the actual state, I would need to copy the X keyframes and paste into the Y keyframes, and then change the keyframes I want.
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Reference: blender/blender#42631
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