Scene update bug #42722

Closed
opened 2014-11-25 20:05:55 +01:00 by Alexey · 8 comments

System Information
windows7 64
ASUS ATI Radeon HD6870

Blender Version
Broken: (All)
Worked: (None)

Short description of error
scene1.png
scene2.png
scene3.png
scene4.png
scene5.png
scene6.png
Exact steps for others to reproduce the error
scene6.png
open this file, select plane and try to select for this plane any mesh - all this meshes don't have users, but was saved, try to select material - materials was saved, but don't have users,
we can revert, close and open again many times - materails and meshes will be saved.
try to add gruop instance - we will have all this groups is empty.

System Information windows7 64 ASUS ATI Radeon HD6870 Blender Version Broken: (All) Worked: (None) **Short description of error** ![scene1.png](https://archive.blender.org/developer/F126585/scene1.png) ![scene2.png](https://archive.blender.org/developer/F126587/scene2.png) ![scene3.png](https://archive.blender.org/developer/F126589/scene3.png) ![scene4.png](https://archive.blender.org/developer/F126591/scene4.png) ![scene5.png](https://archive.blender.org/developer/F126593/scene5.png) ![scene6.png](https://archive.blender.org/developer/F126602/scene6.png) **Exact steps for others to reproduce the error** ![scene6.png](https://archive.blender.org/developer/F126604/scene6.png) open this file, select plane and try to select for this plane any mesh - all this meshes don't have users, but was saved, try to select material - materials was saved, but don't have users, we can revert, close and open again many times - materails and meshes will be saved. try to add gruop instance - we will have all this groups is empty.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Inwader77

Added subscriber: @Inwader77
Author
[scene.blend](https://archive.blender.org/developer/F126608/scene.blend)
Member

Added subscriber: @LukasTonne

Added subscriber: @LukasTonne
Member

I can't see the issue here. Sure it's a bit awkward how the user counting/freeing works in Blender, but that's not really broken and has been like that from the beginning.

The only problem i can see is that the user count does not always return to 0 when a block is not referenced any longer; in that case it will be saved once more when saving the file, get a user count of 0 on reloading, and finally be discarded for good on second save. This is slightly broken, but not critical and not simple to fix either, because of how the undo system works (i guess you mean undo by "revert project"?). This is a ToDo for us, we can't fix it in the short term unfortunately ...

I can't see the issue here. Sure it's a bit awkward how the user counting/freeing works in Blender, but that's not really broken and has been like that from the beginning. The only problem i can see is that the user count does not always return to 0 when a block is not referenced any longer; in that case it will be saved once more when saving the file, get a user count of 0 on reloading, and finally be discarded for good on second save. This is slightly broken, but not critical and not simple to fix either, because of how the undo system works (i guess you mean undo by "revert project"?). This is a ToDo for us, we can't fix it in the short term unfortunately ...
Member

Removed subscriber: @LukasTonne

Removed subscriber: @LukasTonne
Member

Added subscriber: @LukasTonne

Added subscriber: @LukasTonne
Member

Closing since this is not a bug, it's just how removal of unused data-blocks works in Blender-- it happens on save. While this design is arguably not great, changing it is a larger design topic.

Closing since this is not a bug, it's just how removal of unused data-blocks works in Blender-- it happens on save. While this design is arguably not great, changing it is a larger design topic.
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labels 2024-03-03 04:09:04 +01:00
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Reference: blender/blender#42722
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