Scene update bug #42722
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Reference: blender/blender#42722
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System Information
windows7 64
ASUS ATI Radeon HD6870
Blender Version
Broken: (All)
Worked: (None)
Short description of error
Exact steps for others to reproduce the error
open this file, select plane and try to select for this plane any mesh - all this meshes don't have users, but was saved, try to select material - materials was saved, but don't have users,
we can revert, close and open again many times - materails and meshes will be saved.
try to add gruop instance - we will have all this groups is empty.
Changed status to: 'Open'
Added subscriber: @Inwader77
scene.blend
Added subscriber: @LukasTonne
I can't see the issue here. Sure it's a bit awkward how the user counting/freeing works in Blender, but that's not really broken and has been like that from the beginning.
The only problem i can see is that the user count does not always return to 0 when a block is not referenced any longer; in that case it will be saved once more when saving the file, get a user count of 0 on reloading, and finally be discarded for good on second save. This is slightly broken, but not critical and not simple to fix either, because of how the undo system works (i guess you mean undo by "revert project"?). This is a ToDo for us, we can't fix it in the short term unfortunately ...
Removed subscriber: @LukasTonne
Added subscriber: @LukasTonne
Closing since this is not a bug, it's just how removal of unused data-blocks works in Blender-- it happens on save. While this design is arguably not great, changing it is a larger design topic.