win7 64 nvidia gtx 780ti
Short description of error
Hi, sorry for my english. I have a quite light scene (508000 poly) and a particleSystem, 176 triagles applied to a tree.
If i render the scene without glossy surfaces on (glass, water ..) there are no problems and the calculation is done quickly. When i turn on the reflective surfaces my computer crashes in both calculation type: gpu (black screen) and cpu (render in the viewport blocked at simple 1 / ...)
Exact steps for others to reproduce the error
Is sufficient to calculate the frames 1 (trees off) and 2 (trees on). If you wanto just turning off glossy material, the layer?s name is "group_vetri)