Strange vertex paint behavior #42854

Closed
opened 2014-12-09 08:08:08 +01:00 by Bob Smith · 8 comments

System Information
Windows 7
Geforce GTS 250

Blender Version
Broken: 9337574, 60d2492, f2a7c2f and others

Short description of error
When making a vertex paint brush stroke, the further away the view is from the object, a strange effect is produced when the view is then moved. The image shows the result after painting the whole visible part of the object black, then zooming in.
1.jpg

(also the edge of the viewport acts like a mask for vertex painting, I don't know if that's intended behavior though)

Exact steps for others to reproduce the error
Paint on the object (the view should already be far) then move the view.
vpaint_bug1.blend

**System Information** Windows 7 Geforce GTS 250 **Blender Version** Broken: 9337574, 60d2492, f2a7c2f and others **Short description of error** When making a vertex paint brush stroke, the further away the view is from the object, a strange effect is produced when the view is then moved. The image shows the result after painting the whole visible part of the object black, then zooming in. ![1.jpg](https://archive.blender.org/developer/F130419/1.jpg) (also the edge of the viewport acts like a mask for vertex painting, I don't know if that's intended behavior though) **Exact steps for others to reproduce the error** Paint on the object (the view should already be far) then move the view. [vpaint_bug1.blend](https://archive.blender.org/developer/F130418/vpaint_bug1.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @uvwxyz

Added subscriber: @uvwxyz
Author

Sorry, I posted this in the addons section by accident, it should be in the main section

Sorry, I posted this in the addons section by accident, it should be in the main section
Antonis Ryakiotakis was assigned by Sergey Sharybin 2014-12-09 11:30:12 +01:00

Added subscribers: @Psy-Fi, @ideasman42, @Sergey

Added subscribers: @Psy-Fi, @ideasman42, @Sergey

@Psy-Fi, @ideasman42, is it something known to you guys? Looks like it's kinda precision issue of raycasting from the brush, which only pics single pixel of the texture instead of doing upscaling?

@Psy-Fi, @ideasman42, is it something known to you guys? Looks like it's kinda precision issue of raycasting from the brush, which only pics single pixel of the texture instead of doing upscaling?

It looks like the good-ole-OpenGL based selection for faces that we paint on. But I would consider this more TODO because we'd need to almost rewrite vertex paint to fix this.

It looks like the good-ole-OpenGL based selection for faces that we paint on. But I would consider this more TODO because we'd need to almost rewrite vertex paint to fix this.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Archiving since it's a TODO. Note, I'm now working on PBVH based vertex painting which should solve this.

Archiving since it's a TODO. Note, I'm now working on PBVH based vertex painting which should solve this.
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Reference: blender/blender#42854
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