"Link object data" doesn't link vertex groups #42949

Closed
opened 2014-12-18 14:13:48 +01:00 by Konstantins Visnevskis · 6 comments

System Information
Win8.1x64, GTX580x3

Blender Version
2.72b

Short description of error
When linking object data, vertex group list doesn't get synchronized. Only groups with same name already in place in linkable objects get transferred.
In case vertex groups are not considered object data, they probably shouldn't be affected at all.

Exact steps for others to reproduce the error

**System Information** Win8.1x64, GTX580x3 **Blender Version** 2.72b **Short description of error** When linking object data, vertex group list doesn't get synchronized. Only groups with same name already in place in linkable objects get transferred. In case vertex groups are not considered object data, they probably shouldn't be affected at all. **Exact steps for others to reproduce the error**

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @KonstantinsVisnevskis

Added subscriber: @KonstantinsVisnevskis

Sorry, accidentally pressed Submit.

Steps to reproduce the error -
create two objects,
add vertex group to one,
link the other to source data from this object,
Object didn't receive new vertex group.

Sorry, accidentally pressed Submit. Steps to reproduce the error - create two objects, add vertex group to one, link the other to source data from this object, Object didn't receive new vertex group.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2014-12-18 14:24:46 +01:00

Thanks for the report, but this is a known issue that bites us in many places in Blender - vgroups are 'split' between objects and obdata (they are defined on object level, but data itself is stored in mesh or lattice). You'll suffer strange issues too if you assign a same mesh to different objects with different vgroups definitions...

Archiving, since a real fix would mean pretty much rewriting vgroups from scratch. ;)

Thanks for the report, but this is a known issue that bites us in many places in Blender - vgroups are 'split' between objects and obdata (they are defined on object level, but data itself is stored in mesh or lattice). You'll suffer strange issues too if you assign a same mesh to different objects with different vgroups definitions... Archiving, since a real fix would mean pretty much rewriting vgroups from scratch. ;)

I see. So if I get it right the data basically is there but it has no v.goup definition. (I presume so because as soon as I manually create correctly named group for each object everything seems to work).
Could the solution be then to have a function that just copies v.group list from active object (or does it once while linking)? I guess it won't be a problem for me to python that, but it probably is a frustration for lots of people.

I see. So if I get it right the data basically is there but it has no v.goup definition. (I presume so because as soon as I manually create correctly named group for each object everything seems to work). Could the solution be then to have a function that just copies v.group list from active object (or does it once while linking)? I guess it won't be a problem for me to python that, but it probably is a frustration for lots of people.
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Reference: blender/blender#42949
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