fcurve modifier scaling oddity #43104
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Reference: blender/blender#43104
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System Information
Win7 64
Blender Version
Broken: 2.6, 2.7
Short description of error
something funny happens when adding a noise modifier to an fcurve and time scaling is set to certain values... not big deal and may be just a limitation but thought of filling as a bug anyway
Exact steps for others to reproduce the error
add a rotation keyframe to default cube, add a noise modifier to some fcurve, set modifier strength to 10 and scale to 0.1, press play and nothing happens... now set scale to 0.999 or .101 and it works fine! same happens with .025 or .05
noise.blend
Changed status to: 'Open'
Added subscriber: @lowercase
Added subscriber: @Blendify
Please try with blender from https://builder.blender.org/download/
get the blend and press play, all 3 planes should rotate... it does not work here
IIRC, a similar issue used to occur when using other combinations of settings. Assigning to self to have a quick check on this.
Added subscriber: @ideasman42
Its an interesting issue but easy to workaround by setting the phase.
setting as TODO.
Added subscribers: @BassamKurdali, @dr.sybren
This still happens (@BassamKurdali tested), and having a scale=0.1 not work and scale=0.101 work does seem like a bug to me.
Added subscriber: @filedescriptor
Looked into this briefly. It seems to me that this is just a byproduct of how the Perlin Noise function (and its zero points) behaves. The function will be zero at integer intervals if the scale is a multiple of the phase and the offset is an integer. I guess a fix for this would be to set the offset to a default value of 0.5 (with a scale of 1.0, so half the scale). Then this would always give different values at integer (frame) intervals.
Changed status from 'Confirmed' to: 'Archived'
Thanks for the analysis @filedescriptor . I take back my "this seems like a bug" and replace it with "this is by design".