Reference last bug report MS3D file Import/Export tools #43192

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opened 2015-01-10 03:26:22 +01:00 by Joseph Gofton · 7 comments

Windows 7 64

The MS3D Import/Export plugIn is now fully compliant with the documentation that is posted
on the Blender web Site.

The procedure sequence had not changed, the area/route had only altered, the outline editor seemed to be the only
place that linked with the old procedure.

The new discovered route

  1. Select Model Object .
  2. Add armature,
  3. Go to the Outline Editor, select Model Object with mouse and drop it into the Armature.
  4. When dropping into the Armature a selection tab will give you a 'set parent to' option.
  5. I chose, ' with automatic weights'. (This added the modifier to the Object, which prevented the file Importer/Export from doing its job when
   it had been selected elsewhere).
  1. Select Pose and Highlight the Armature.
  2. Animate.
  3. Export.

Milkshape and FuturePinball didn't conflict with the latter sequence of events.

The UV texture program is an amazing experience & a great way to work. It is fully compliant with Future Pinball and produces some very good results.

Thankyou

Joe Gofton

 
**Windows 7 64** The MS3D Import/Export plugIn is now fully compliant with the documentation that is posted on the Blender web Site. The procedure sequence had not changed, the area/route had only altered, the outline editor seemed to be the only place that linked with the old procedure. **The new discovered route** 1. Select Model Object . 2. Add armature, 3. Go to the Outline Editor, select Model Object with mouse and drop it into the Armature. 4. When dropping into the Armature a selection tab will give you a 'set parent to' option. 5. I chose, ' with automatic weights'. (This added the modifier to the Object, which prevented the file Importer/Export from doing its job when ``` it had been selected elsewhere). ``` 6. Select Pose and Highlight the Armature. 7. Animate. 8. Export. Milkshape and FuturePinball didn't conflict with the latter sequence of events. The UV texture program is an amazing experience & a great way to work. It is fully compliant with Future Pinball and produces some very good results. Thankyou Joe Gofton ```
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @Joseph1

Added subscriber: @Joseph1

#43173 was marked as duplicate of this issue

#43173 was marked as duplicate of this issue
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Added subscriber: @beta-tester

Added subscriber: @beta-tester
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hi Joseph,
i am not sure, what you mean/want...
you tell, every think works fine (thank you), but where is the bug?

or do you mean the documentation should point to the workflow described in
"The new discovered route"?
but as long i remember, i never described any workflow... or did i?
please give me a hint where i did.

hi Joseph, i am not sure, what you mean/want... you tell, every think works fine (thank you), but where is the bug? or do you mean the documentation should point to the workflow described in "The new discovered route"? but as long i remember, i never described any workflow... or did i? please give me a hint where i did.
Alexander N. self-assigned this 2015-01-10 08:52:39 +01:00
Member

i this the answer of that report https://developer.blender.org/T43173 ???
if so, then there is no bug...

i this the answer of that report https://developer.blender.org/T43173 ??? if so, then there is no bug...
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender-addons#43192
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