Short description of error
Hi. I asked a question about Viewport position and direction here http://blender.stackexchange.com/questions/22963/viewport-position-and-direction .
I was recommended to use "view3d_utils.region_2d_to_origin_3d(region, rv3d, (0,0))" to get position of the viewport.
But "view3d_utils.region_2d_to_origin_3d(region, rv3d, (0,0))" does not work correctly in Ortho.
In OrthoView it shows the same values of "RegionView3D.view_location" (view target of viewport).
Is it possible to get Viewport position in Ortho view correctly?
This is very important for scripts developers. We need to get Viewport position in Ortho correctly.
If you need any other test examples just usk.